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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1141 |
Stowaway
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That button doesn't exist. :P (at least on my install, Which is just Magnum Opus + the patch)
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#1142 |
Black Magic
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#1143 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Running just MO I noticed seems like the Attack Periscope raises like 4m higher then it should I'll be at 16M depth in rough seas and I can see well with it. Also I noticed you run 2M higher then ordered at all speeds or stopped. If you order 18M you get 16M depth. If this has been brought up please excuse the redundancy.
![]() Regards, Kev |
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#1144 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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I have activated MO+patch.
I do not know if it's my incorrect setting but I have not "ship spotted" advice. In the first case I was at 1x time compression (always surface), I go to the turret and I see a Merchant at less of 400 mt, no one warned me. In the second case I was at high time compression, I pass at 1x, go to the turret and.......I was in the middle of a convoy ![]() ![]() (sorry for my English) Best regards |
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#1145 | |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Download this, the problem has already been fixed. ![]() |
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#1146 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Regards, Kev |
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#1147 | |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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I really would prefer the other scenario. As I'm a software engineer myself, I really understand your concerns about copyright infringement but IMHO this does not apply to 1.) modding (still it's an arguable point - f.e. I fully agree on not giving away source code on how your modifications work) and 2.) giving away the information on which mods you included to your mega-mod version X (especially after version X has been released). |
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#1148 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
Uploads: 0
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SOLVED!!!!
Sorry guys but having a few problems with this mod that I have yet to see anyone else having. My system: Phenom X6 1055t @ 2.87ghz 4GB RAM ATI 5770 1mb Windows Vista 32bit Graphic settings maxed. I can run every other mod or the stock game on full high settings with no problems. No glitches or fps drops whatsoever. I install MO with JSGME and I cannot get the game to run perfectly. Issues: 1. When trying to go down the hatch from the conning tower my screen freezes. I can still move my mouse and select the HUD or even press ESC and leave the game. Screen tho is frozen looking into the interior. 2. As I'm leaving the bunker my water textures disappears. Its as if I and all the other ships in port are floating through air and can see the bottom. 3. After trying the 32bit fix posted by TDW I lost my harbor. Changed it and the harbor came back but still had problems 1 and 2. I've tried the 32bit fix and the Anti-Lag solutions with no change. Anyone with any thoughts?
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U-1119 ![]() ![]() Last edited by Graf; 03-24-11 at 06:30 AM. |
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#1149 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Regards, Kevin |
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#1150 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#1151 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
Uploads: 0
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Ok. So far I've solved the gfx problem by changing my AAMode from Multi-Sampling to Adaptive Multi-Sampling.
![]() Now I just had a CTD while in map and deleting radio messages. Everything was smooth until it froze for a second then back to desktop. Anyway to disable all the submarine sighting messages?
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U-1119 ![]() ![]() |
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#1152 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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watch the video and you will find how to disable thoses messages regards |
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#1153 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Trying to end my first Patrol lucked out with 12 ships for 127 Tons with IRAI 30 default settings and real nav and manual tdc
![]() Best Regards, Kev Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] German U-Boat Crew Language Pack Magnum_Opus_v0_0_1 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_4_0_U-Jagd_Chrono NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_15_UHS_Fix Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Manos Scopes-Core Files Manos Scopes-patch for 16x9 Church's NavMap v1.0 - Illyustrator's Version Church's NavMap v1.0 - Red Lines EQuaTool 01.01 by AvM - double set - Large plus Flat Style Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.5 sobers base wave mechanics V15 SH5 sobers base sky mechanics V1 sobers real trees sobers smaller water drops sobers 3D deck spray mod V7 sobers see thru wake fix sobers base fog mechanics V6 SH5 stoianm EnvWeather V1 SH5 stoianm Atlantic blue water color for MO Trevally Tutorials - All v0.2 (for TDW UI) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 |
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#1154 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1155 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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