![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
I decided to make a new thread about this to get some attention. The deck gun (and the deck gun zoom-view) has been somewhat succesfully destabilized by modders in previous SH-games and I think it's time to try it here. This is propably the best way to make the over-powered deck gun more realistic.
I've been studying the old SH 4-threads and tried to mimic their solutions, but I have hit a dead end. These two threads are a great help. They tell the story of a few brave modders (especially Sammi79 & kv29) who decide to make impossible possible against all odds, and succeed in it! Truly inspirational ( ![]() http://www.subsim.com/radioroom//sho...d.php?t=117430 http://www.subsim.com/radioroom/showthread.php?t=168872 This comment by Sammi79 seems to hold the key to success: Quote:
1. changed movecannon parameter "lookathorizon" to FALSE 2. changed Deck_Gun_GE88mm.sim elevation to 0.2 But this I don't get, when I change lookathorizon to false, the zoom camera goes on the opposite side of the deck gun, so that I can only see the gunner spinning the deck gun wheel. I need to position the camera on the opposite side, but don't know how! So how to reposition the zoom camera view, any suggestions? Any veterans from these threads lurking around? By the way, changing the elevation speed much slower already makes the aiming more challenging and fun! |
|
![]() |
![]() |
![]() |
#2 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
Great news
![]() |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
I see that this hasn't got too much attention
![]() How to edit camera position in SH 5? I just need to flip deck gun camera 180 degrees. Nothing else. Any help is much appreciated! |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
|
![]()
You should check the mods that have done this in sh3/4 to see what they changed. That may give you an idea.
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() Quote:
What is frustrating is that I even know how to move the camera in the X,Y,Z coordinates but don't know how to rotate it! So close! |
|
![]() |
![]() |
![]() |
#7 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
|
![]()
I've been offline for a few weeks, any progress on this so far
![]() regards, Sam. |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
|
![]() Quote:
![]() Been in plenty of stormy weather and my deck gun crew have always been washed overboard! Or too scared to fire, with 'battle stations' on and fire free on. Good luck with this mod, would love to see it come to fruition ![]() |
|
![]() |
![]() |
![]() |
#9 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
This is currently on hold
![]() I still might do a little "more realistic deck gun mod" which would include this lowered elevation value, new graphics to the zoom view and lowered damage (as some crucial mods double the damage as well). |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Like these ones?
![]() ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#11 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#13 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() Quote:
If I have time I could also look into this, when I first tried this I didn't know anything about modding... |
|
![]() |
![]() |
![]() |
#14 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
|
![]()
Fiiiiiiiiiiiiiiiiiinally, someone has tackled this problem!
I just can't believe that this "immersion breaker" was not in the spotlight of moding community earlier. Best wishes for your work ![]() ...and keep us informed on progress. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#15 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Interesting thread.
Before GWX 2 or 3? We tested a VERY unstable Deck Gun mod I did. We turned it down as we felt many would not like the whole feel of it. It seems your looking for the same effect or close to it. I'm pretty sure I deleted the files but I'll see if I can find more info for you, or try to remember what I did. |
![]() |
![]() |
|
|