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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Like these ones?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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If I have time I could also look into this, when I first tried this I didn't know anything about modding... |
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#5 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Fiiiiiiiiiiiiiiiiiinally, someone has tackled this problem!
I just can't believe that this "immersion breaker" was not in the spotlight of moding community earlier. Best wishes for your work ![]() ...and keep us informed on progress. ![]()
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#6 |
Stowaway
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Interesting thread.
Before GWX 2 or 3? We tested a VERY unstable Deck Gun mod I did. We turned it down as we felt many would not like the whole feel of it. It seems your looking for the same effect or close to it. I'm pretty sure I deleted the files but I'll see if I can find more info for you, or try to remember what I did. |
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 | |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
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![]() Quote:
The problem I encountered was that the elevation of the gun itself is (in SH4) performed by the MoveCannon (or AimCannon? i forget) controller which is an .ACT file, and I have neither the skills or knowledge or more pertinently legal right to disassemble this file to see if it is possible to alter this - without this controller the auto elevation is gone but so is the ability to move the gun at all. I settled in the end for a work around from another earlier modder that being setting the rate of elevation so low that it could not keep up with the pitch/roll of the boat. Check Sobers post he has set the elevation rate to 0.75 - you could also try lower I think I settled on about 0.4 in SH4 but it does then require significant time for the elevation to change when setting range. Also note that although the auto elevation is hampered it is still there and still needs to be taken into account when aiming - my approach was to adjust the camera position so you could see when the gun barrel stopped moving or changed its direction giving me the exact firing time for the set range. Regards, Sam.
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Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd... Wedi mynd. |
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#9 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Any progress, news.... estimations ?
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Not from me, for now. I'm very busy in RL for some days ahead, but will come back to the issue ASAP.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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