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Old 03-19-11, 12:44 AM   #1
Rubini
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Donīt Mind!

Got it!
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Last edited by Rubini; 03-19-11 at 01:29 AM.
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Old 03-19-11, 01:40 AM   #2
Rubini
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Ok, i canīt resist. First feedback:

At first: it really works!! Kudos TDW! (I have get close, I just didnīt put a 3D ID object on the main node!)

I make a round of quick tests on U505 mission and I found it more useful adjusting the parameters as below:
life_time=10
surface=250
noise=0,5

In each DC attack round all the DC explodes on a short period from the first one to the last, in less than ten seconds (medium), so adjusting it for 10 we will have almost 20 seconds of disturbance.

The noise parameter is a hydrophone only disturbance (i guess), so 0,5 seems a good number&good results ( based on sim.cfg hydrophone values).

Could be good if others could also looked at these values&test them to we find the best ones. I guess that TDW havenīt enough time to make deep tests on this.

Someone knows something historical about how much the DC brings a ASDIC/Hydrophone disturbance?

Cheers again TDW!
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Last edited by Rubini; 03-19-11 at 05:03 AM.
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Old 03-19-11, 02:05 AM   #3
rik007
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Wow! TDW, thank you! How long have we been waiting for this!
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Old 03-19-11, 02:16 AM   #4
Robin40
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TDW...the SuperModder

Can I activate this mod in mid-patrol?

I want to escape those damned DD's

Last edited by Robin40; 03-19-11 at 02:33 AM.
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Old 03-19-11, 11:29 AM   #5
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Quote:
Originally Posted by Robin40 View Post
TDW...the SuperModder

Can I activate this mod in mid-patrol?

I want to escape those damned DD's
can be activated/deactivated at any time

v2.0 released due to some feedback received from Rubini.
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Old 03-19-11, 11:56 AM   #6
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Quote:
Originally Posted by TheDarkWraith View Post
can be activated/deactivated at any time

v2.0 released due to some feedback received from Rubini.
thx TDW

I found out that with this mod activated oxygen reserve is immediately 100% when sub emerges

while it takes some time (2 to 6 mins) in stock SH3-GWX

I must check more
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Old 03-19-11, 11:58 AM   #7
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v3.0 released. See post #1 for details.

This version adds support for hedge hogs.

Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.

Last edited by TheDarkWraith; 03-19-11 at 12:10 PM.
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Old 03-19-11, 07:09 AM   #8
Magic1111
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Quote:
Originally Posted by Rubini View Post
life_time=10
@ rubini: Do you mean really 10, not 0,10 ???
Because the current setting from TDW is 0,12. And I mean the setting from 0,12 (TDW) to 10 (from yours) is a great difference !

@ TDW: Wonderful MOD as ever, many thanks !

Best regards,
Magic
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Old 03-19-11, 10:28 AM   #9
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
I make a round of quick tests on U505 mission and I found it more useful adjusting the parameters as below:
life_time=10
surface=250
noise=0,5

In each DC attack round all the DC explodes on a short period from the first one to the last, in less than ten seconds (medium), so adjusting it for 10 we will have almost 20 seconds of disturbance.

The noise parameter is a hydrophone only disturbance (i guess), so 0,5 seems a good number&good results ( based on sim.cfg hydrophone values).

Could be good if others could also looked at these values&test them to we find the best ones. I guess that TDW havenīt enough time to make deep tests on this.
According to the .act file, the lifetime is in minutes thus is why I set it for 0.12 (0.12 * 60 seconds = 7.2 seconds). Surface is in square meters (m2) and from looking at all the bold decoys available in game the bold type 1 had the smallest m2 value so I used it. I really didn't have a clue what I should set the m2 value to. By releasing this for everyone to test we can come up with an appropriate value. The Noise value, well I really had no clue on this one. The .act file said >= 0. If that's not vague I don't know what is What does this noise do? What is an appropriate value to set it to Once again by releasing this and letting you all play around and test it we can come up with appropriate values.
Now why did I choose 7.2 seconds for the lifetime? It's a number I pulled out of the air I don't know how long these water disturbances should last when a DC explodes
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Old 03-19-11, 10:34 AM   #10
Gerald
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Quote:
Originally Posted by TheDarkWraith View Post
According to the .act file, the lifetime is in minutes thus is why I set it for 0.12 (0.12 * 60 seconds = 7.2 seconds). Surface is in square meters (m2) and from looking at all the bold decoys available in game the bold type 1 had the smallest m2 value so I used it. I really didn't have a clue what I should set the m2 value to. By releasing this for everyone to test we can come up with an appropriate value. The Noise value, well I really had no clue on this one. The .act file said >= 0. If that's not vague I don't know what is What does this noise do? What is an appropriate value to set it to Once again by releasing this and letting you all play around and test it we can come up with appropriate values.
Now why did I choose 7.2 seconds for the lifetime? It's a number I pulled out of the air I don't know how long these water disturbances should last when a DC explodes
The density of water, is the larger one in the air so your figure may well be relevant, btw thanks for a great addition
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Old 03-20-11, 07:07 PM   #11
fitzcarraldo
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Really great mod...Downloading now and Iīll try it after my actual patrol.

Many thanks, DW!

Best regards.

Fitzcarraldo
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Old 03-24-11, 06:08 PM   #12
Salvadoreno
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conflicts? With nygm or gwx3?
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Old 03-25-11, 03:05 AM   #13
Wreford-Brown
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I've found no conflicts with GWX
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Old 03-25-11, 04:11 AM   #14
Stiebler
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No conflicts with NYGM.

There is no theoretical reason why there should be a conflict with any of the super-mods.

Stiebler.
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Old 03-25-11, 07:56 AM   #15
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Quote:
Originally Posted by Wreford-Brown View Post
I've found no conflicts with GWX
...And no conflicts in LSH3, also all OK in GWX (heavily modded).

Best regards.

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