![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Donīt Mind!
Got it! ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-19-11 at 01:29 AM. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Ok, i canīt resist. First feedback:
At first: it really works!! Kudos TDW! (I have get close, I just didnīt put a 3D ID object on the main node!) ![]() I make a round of quick tests on U505 mission and I found it more useful adjusting the parameters as below: life_time=10 surface=250 noise=0,5 In each DC attack round all the DC explodes on a short period from the first one to the last, in less than ten seconds (medium), so adjusting it for 10 we will have almost 20 seconds of disturbance. The noise parameter is a hydrophone only disturbance (i guess), so 0,5 seems a good number&good results ( based on sim.cfg hydrophone values). Could be good if others could also looked at these values&test them to we find the best ones. I guess that TDW havenīt enough time to make deep tests on this. Someone knows something historical about how much the DC brings a ASDIC/Hydrophone disturbance? ![]() Cheers again TDW!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-19-11 at 05:03 AM. |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
Wow! TDW, thank you! How long have we been waiting for this!
![]() |
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
![]()
TDW...the SuperModder
Can I activate this mod in mid-patrol? I want to escape those damned DD's ![]() Last edited by Robin40; 03-19-11 at 02:33 AM. |
![]() |
![]() |
![]() |
#5 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
![]() Quote:
I found out that with this mod activated oxygen reserve is immediately 100% when sub emerges while it takes some time (2 to 6 mins) in stock SH3-GWX I must check more |
|
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
v3.0 released. See post #1 for details.
This version adds support for hedge hogs. Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called. Last edited by TheDarkWraith; 03-19-11 at 12:10 PM. |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() |
![]()
@ rubini: Do you mean really 10, not 0,10 ???
![]() Because the current setting from TDW is 0,12. And I mean the setting from 0,12 (TDW) to 10 (from yours) is a great difference ! @ TDW: Wonderful MOD as ever, many thanks ! ![]() Best regards, Magic ![]() |
![]() |
![]() |
![]() |
#9 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() Now why did I choose 7.2 seconds for the lifetime? It's a number I pulled out of the air ![]() ![]() |
|
![]() |
![]() |
![]() |
#10 | |
SUBSIM Newsman
|
Quote:
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
|
![]() |
![]() |
![]() |
#11 |
Argentinian Skipper
|
![]()
Really great mod...Downloading now and Iīll try it after my actual patrol.
![]() ![]() ![]() Many thanks, DW! Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#12 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
conflicts? With nygm or gwx3?
|
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]()
I've found no conflicts with GWX
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
![]() |
![]() |
![]() |
#14 |
Fuel Supplier
|
![]()
No conflicts with NYGM.
There is no theoretical reason why there should be a conflict with any of the super-mods. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#15 |
Argentinian Skipper
|
![]()
...And no conflicts in LSH3, also all OK in GWX (heavily modded).
Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
|
|