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Old 03-18-11, 02:22 PM   #1
maillemaker
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One of the first things I do when training up officers is get officers trained in repair.

When you are damaged at depth, getting those leaked stopped fast is the top priority. You should be able to "green out" your repair team easily.

Ultimately, I carry 4 repair petty officers and a repair-rated officer. They alone can green out the DC bar.
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Old 03-18-11, 06:25 PM   #2
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Originally Posted by maillemaker View Post
One of the first things I do when training up officers is get officers trained in repair.

When you are damaged at depth, getting those leaked stopped fast is the top priority. You should be able to "green out" your repair team easily.

Ultimately, I carry 4 repair petty officers and a repair-rated officer. They alone can green out the DC bar.
The 2nd or 3rd qual for officers on my boat is always Repair. And 3-4 POs get it.

When you get jammed up, what good are those flak gunners? Not much.
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Old 03-18-11, 06:31 PM   #3
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Yep, when I start handing out qualifications anybody who isn't going to be needed constantly for other duties gets the Repair qual. It pays to have some crew who are dedicated just to that function if possible. And they're always assigned to that "station" any time we're about to see action.

That way if they're needed, it's just a matter of clicking to get them started on something, and not trying to transfer dudes in there in the middle of whatever else is going on.

The one thing that always used to get me was the silent running thing, I'd forget about it and wonder why nobody was working on plugging all those darn holes in the boat.

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Old 03-19-11, 05:04 AM   #4
desirableroasted
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Yep, when I start handing out qualifications anybody who isn't going to be needed constantly for other duties gets the Repair qual. It pays to have some crew who are dedicated just to that function if possible. And they're always assigned to that "station" any time we're about to see action.

That way if they're needed, it's just a matter of clicking to get them started on something, and not trying to transfer dudes in there in the middle of whatever else is going on.
Once you have a greened-out repair team, you can "salt" your operations compartments with other repair qualified POs/officers. For example, if your LI is repair-qualified, he will start repairing damaged engines even if your repair team is assigned to, say, the torpedo room. He won't be as fast, but it's a start.
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Old 03-19-11, 10:28 AM   #5
frau kaleun
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Originally Posted by desirableroasted View Post
Once you have a greened-out repair team, you can "salt" your operations compartments with other repair qualified POs/officers. For example, if your LI is repair-qualified, he will start repairing damaged engines even if your repair team is assigned to, say, the torpedo room. He won't be as fast, but it's a start.


My LI is always qualified as both Repair and Machinist, I don't know which one the game (or Commander) gives him automatically but I don't think it's both. It doesn't make sense to me that he wouldn't be qualified in both, so he gets both as soon as we finish the first patrol and I hit up Crew Management in Commander.

Plus I've gotten into the habit of picking up an extra engineering "officer in training" who gets qualified for Repair at the very least, he's usually the one who gets assigned to the DC team. By the time the LI is ready for promotion off the boat, the trainee is usually in a fairly good position to take over for him and I can pick up a new trainee.

Along with the dedicated Repair POs I've usually got, plus any extra warm bodies from among the Matrosen, I can keep the DC compartment in good shape and ready for a crisis. And if things get really bad, I can send my LI to take over DC and put the trainee in the control room instead. It doesn't seem to affect things too much in the control room, but DC gets a boost.

And for me any PO who is on the Engineering "track" in his career, can rate either Machinist or Repair - so if my engine/motor compartments are in pretty good shape with the Machinist POs I've got, any "extra" engineering dudes might as well have Repair instead. I can move them around in a crisis if necessary without taking anything away from the dedicated DC team.
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Old 03-19-11, 04:16 PM   #6
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Lessons to be learned....obviously
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