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Old 03-17-11, 09:41 AM   #1
-PriLLi-
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....looks pretty nice....
Keep on working.....
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Old 03-17-11, 10:04 AM   #2
SashaKA001
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They will be compatible with mods IO_StrategicMap_4_0 and Ui-Boat V3? Or even be with the Ui-Boat V3?
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Old 03-17-11, 10:11 AM   #3
TheDarkWraith
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why don't you release them as an add-on mod for my UIs mod? They look nice and very functional
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Old 03-17-11, 02:23 PM   #4
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
why don't you release them as an add-on mod for my UIs mod? They look nice and very functional
Yes, please release the Maptools, they look very nice and functional and I want to have the Maptools too !
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Old 03-17-11, 03:25 PM   #5
gap
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Thank you everyone for encouragement and comments!

Quote:
They will be compatible with mods IO_StrategicMap_4_0 and Ui-Boat V3? Or even be with the Ui-Boat V3?
I don't have these mods installed, but I don't see any reason why it shouldn't be so. The one part I think is working only with TDW UIs, is the real/relative bearing tool (the double compass) but I may be wrong. I'll have a look at Ui-Boat in order to give a proper reply

Quote:
Originally Posted by TheDarkWraith
why don't you release them as an add-on mod for my UIs mod? They look nice and very functional
Yes, please release the Maptools, they look very nice and functional and I want to have the Maptools too !
Nice TheDarkWraith! I will bemore than glad to contribute even in minimal part to your UI, by releasing these stuffs as an add-on for it. Do you think we could release them together with the final version of NewUIs 6.4.0?

All I've to do until that date, is asking for permission by Urbijan (author of 2 of the hand shaped cursors) and writing a readme with full credits to original authors. By the way: is the compass tool I used as base for my reworks your own creation, or rather it was provided by someone else?

Nevertheless, right now I am sending to you a beta version for testing and suggestions, if you ever get time to provide me with them. I am open to any tip can make my alternative tools and cursors cleaner, more accurate, or just more in tune with your UI.

As for the other subsim friends who showed interest, I ask you to keep patient for a short while, until the public release
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Old 03-17-11, 03:32 PM   #6
Magic1111
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Quote:
Originally Posted by gap View Post
As for the other subsim friends who showed interest, I ask you to keep patient for a short while, until the public release
...yes, IŽll do so, but I`m an impatient person...
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Old 03-18-11, 09:46 AM   #7
gap
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Okay, permission from Urbijan received.

@Magic1111
Hopefully things are going on fast

Quote:
Quote:
Originally Posted by gap
Hi Urbijan,

I've recently downloaded your mod "MouceModSH345" and appreciated your idea to add some more captivating mouse cursors and plotting tools images to Silent Hunter 5.
By developping that idea, I've now done a little mod, called "Alternative Kriegsmarine Maptools and Cursors, wich contains among the others, a couple of reworks of your mouse hand images. See thread:

http://www.subsim.com/radioroom/show....php?p=1621539

As you can read, TDW asked me to release it as an add-on with his NewUI's.
Would you kindly provide me with permission for the use of the above mentioned textures? I would give you full credits for them in the readme.

Thank you in advance!
Gabriele
Of course...great job and please keep me posted. Sorry, that i can work on it by myself, i'm driving truck in usa and canada. Best wishes and my respect, i already love the result of your work.
Urbijan
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Old 03-18-11, 04:47 PM   #8
Magic1111
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Quote:
Originally Posted by gap View Post
@Magic1111
Hopefully things are going on fast
IŽm looking forward to an release....!
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Old 03-20-11, 07:47 PM   #9
deuys
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Default may be a bug?

great work tools work perfect for me but their shortcuts r still the same but all work and show on map perfectly.
im using TDW's new uis 6.4.0 and some other mods but cant figure why i cant see the shortcuts as seen on your post.
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Old 03-20-11, 08:42 PM   #10
gap
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Quote:
Originally Posted by pascal4541 View Post
Great job! Even the mouse cursor from the start menu changes. Just this mouse cursor a little big and gum in the game.
Thanks for this job
so, what do exactly bothers you about mouse cursor's size? Maybe I should reduce it, or at least rotate it a bit, because I think it is overlapping shortcut labels, making difficult to read their first word. It was something I wanted to correct before release, but I forgot to do so. Another fix could be changing the labels offset. I could ask TDW how to do it, if this is your problem.

As for the eraser and other basic maptools cursors, I made them quite big on purpose, because I wanted to keep the same size as the big map tools shortcuts. I think it is cool to see them desappearing from the bottom right map corner and reappear as pointers of same shape and size on the center of the map!

Quote:
Originally Posted by deuys View Post
great work tools work perfect for me but their shortcuts r still the same but all work and show on map perfectly.
im using TDW's new uis 6.4.0 and some other mods but cant figure why i cant see the shortcuts as seen on your post.
if you're using TDW UIs, there's an option for enabling them in TheDarkWraithUserOptions.py.
Look for this row...

Code:
# this will add support for the IO Strategic Map mod by Obelix
# change below to either True or False
MapToolsAsObjects = False
...and change its value to True.
They will show also with no IO Strategic Map enabled.
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Old 03-21-11, 02:14 AM   #11
charognard
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On my install, i have a bug with you mod and equatool too, all work fine except the compas, when i try to use it, i have 5cm lag between where i want use it, and where it mark on the map...
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compass, cursors, map tools, pointers, protractor


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