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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Click here and type the message for him and press submit message after that
http://www.subsim.com/radioroom/priv...newpm&u=215911 |
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#17 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you mate, I'll PM him.
btw: I am currently watching your video tutorials. Very well done! ![]() |
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#18 | |
Silent Hunter
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Quote:
![]() Can you check this please or can anyone else for me upload the MOD please ?! ![]() Best regards, Magic ![]() |
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#19 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Just checked the link: it is correct, though when trying to use it I get myself the message: "the file is temporarily unavailable". ![]() Let's wait until tomorrow. If problem will persist I will upload the package again, possibly in another server. Sorry for the inconvenience |
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#20 | |
Silent Hunter
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Quote:
![]() ![]() Many thanks for the very nice MOD, I like it very much ! ![]() Best regards, Magic ![]() |
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#21 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hehe thank you Magic,
![]() this is my very first attempt at Silent Hunter modding (not new at graphics editing for games, though...) and it seems I got already a fan! ![]() Criticisms and suggestions from anyone for improving this mod are very welcomed, indeed. |
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#22 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Great job! Even the mouse cursor from the start menu changes. Just this mouse cursor a little big and gum in the game.
Thanks for this job ![]() |
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#23 |
Swabbie
![]() Join Date: Apr 2010
Posts: 5
Downloads: 40
Uploads: 0
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great work
![]() im using TDW's new uis 6.4.0 and some other mods but cant figure why i cant see the shortcuts as seen on your post. |
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#24 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() As for the eraser and other basic maptools cursors, I made them quite big on purpose, because I wanted to keep the same size as the big map tools shortcuts. I think it is cool to see them desappearing from the bottom right map corner and reappear as pointers of same shape and size on the center of the map! Quote:
Look for this row... Code:
# this will add support for the IO Strategic Map mod by Obelix # change below to either True or False MapToolsAsObjects = False They will show also with no IO Strategic Map enabled. ![]() |
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#25 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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On my install, i have a bug with you mod and equatool too, all work fine except the compas, when i try to use it, i have 5cm lag between where i want use it, and where it mark on the map...
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#26 |
A-ganger
![]() Join Date: Mar 2010
Location: Berlin
Posts: 72
Downloads: 98
Uploads: 0
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Good job! Another step forward, for a nice simulation......
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#27 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Why are the nazi gaps (german black addlers) looking at the different directions?
__________________
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#28 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
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#29 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#30 |
Silent Hunter
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No, not an mistake, because we can have in sh5 .tga files, when all .dds files are disabled. And in this MOD the .dds files are disabled by .dds "Dummy-Files", so that .tga format files work !
Best regards, Magic ![]() |
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Tags |
compass, cursors, map tools, pointers, protractor |
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