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Old 03-15-11, 03:13 PM   #1
Cpt. Grouch
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Noob question here, but how does one correctly patch these mods? For instance, should I fold the new FX_Updates mod folders into the old FX_Update folders inside the Magnum Opus folder?

Or is there a better way?
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Old 03-15-11, 03:17 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Magic1111 View Post
Short question: Should we install the MOD "Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkW raith" before or after the Add-On "FX_Update_0_0_15_UHS_Fix", because the .sim Files are in conflict !
Depth keeping problem after FX update.

Quote:
Originally Posted by Cpt. Grouch View Post
Noob question here, but how does one correctly patch these mods? For instance, should I fold the new FX_Updates mod folders into the old FX_Update folders inside the Magnum Opus folder?

Or is there a better way?
you can either copy the \data folder of the mod to the MO's data folder (thus allowing it to overwrite all the necessary files) or you can enable the mod after MO. Either way will do the same thing but the latter will allow you to disable it if you want to.
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Old 03-15-11, 03:20 PM   #3
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
Depth keeping problem after FX update.
Quick answer, many thanks TDW !
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Old 03-15-11, 03:44 PM   #4
stoianm
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I tested the new update to observe if the planes take damages by fire:
Trevally made an single mission for me and putted on it some planes... but he give me an VIIB - without flank gun and an VIIA with an very old flank gun (i think he did for purpose to see if i can shoot an plane with the deck gun - just kiding)







They made manny atacks on me and i finnaly hit one plane but not enough to put him down... just started some fire on it

the hurted plane flew few times around my uboat and finally he crush from the sky wrigt in front of my boat

So do you think is ok? -- he exploded because of fire damages?
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Old 03-15-11, 03:48 PM   #5
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
I tested the new update to observe if the planes take damages by fire:

They made manny atacks on me and i finnaly hit one plane but not enough to put him down... just started some fire on it

the hurted plane flew few times around my uboat and finally he crush from the sky wrigt in front of my boat

So do you think is ok? -- he exploded because of fire damages?
It's working as designed The plane suffers damage over time from the fire you caused on it. After some time the damage is great enough that it is unable to fly correctly and it usually crashes into the sea as you saw. Very rarely did I see one explode in the air from fire damage.
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Old 03-15-11, 04:58 PM   #6
Stevepine
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I wonder if it would be possible to make burning aircraft cancel their attack and fly away due to fire damage ( in real life, if they were seriously damaged, they would stop their attack and try to return to base, right?)

Last edited by Stevepine; 03-15-11 at 05:09 PM.
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Old 03-15-11, 05:41 PM   #7
TheDarkWraith
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Quote:
Originally Posted by Stevepine View Post
I wonder if it would be possible to make burning aircraft cancel their attack and fly away due to fire damage ( in real life, if they were seriously damaged, they would stop their attack and try to return to base, right?)
I cannot get damage info from the airplanes like I can from the ships. The devs didn't make that available in airplane AI. Would take a patch from them to fix this.
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