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Old 03-14-11, 10:05 PM   #511
TheDarkWraith
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final testing v0.0.15. Everything looks

Airplanes now take damage from smoke/fire
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Old 03-14-11, 10:11 PM   #512
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
final testing v0.0.15. Everything looks

Airplanes now take damage from smoke/fire
- release soon?
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Old 03-14-11, 10:36 PM   #513
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
- release soon?
Just finishing up tweaking the plane fire damage and then I'll be releasing it
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Old 03-14-11, 11:18 PM   #514
TheDarkWraith
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v0.0.15 released. See post #1 for details
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Old 03-14-11, 11:26 PM   #515
stoianm
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thanks - do you have an single mission to test the plane enhancement that you added?
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Old 03-15-11, 02:09 AM   #516
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
v0.0.15 released. See post #1 for details
Many thanks !!!
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Old 03-15-11, 10:33 AM   #517
mobucks
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v.13-.14 will always hold a special place in my heart, I got frustrated hunting the Carrier in the first campaign, so I ambushed a HK group at night with my deckgun, destroying all 6 of them without taking a scratch. 6 firey hulks burn around my victorious ship. All around my ship. Wait, Im running v.13! ALLLLLLLLLLAAAAAAAAAAARRRRRRRRRRMMMMMMM! DIVE DIVE DIVE!!!
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Old 03-15-11, 11:08 AM   #518
TheBeast
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Many thanks TDW!

I am affraid it may be to late for my boat and crew as I penitrated to the middle of a convoy and sank 5 ships all around me.
My Hull went from 100% down to 61%, 1 engine destroyed before I could clear the area.

Limping home for repairs from South Africa.
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Old 03-15-11, 01:35 PM   #519
TheDarkWraith
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Are you all saying you're still taking damage from the secondary explosions with v0.0.15? I hope not because I tested it for hours and sunk/damaged many ships during that testing and never once took any damage.
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Old 03-15-11, 03:11 PM   #520
Magic1111
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Default MOD Order ?

Short question: Should we install the MOD "Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkW raith" before or after the Add-On "FX_Update_0_0_15_UHS_Fix", because the .sim Files are in conflict !
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Old 03-15-11, 03:13 PM   #521
Cpt. Grouch
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Noob question here, but how does one correctly patch these mods? For instance, should I fold the new FX_Updates mod folders into the old FX_Update folders inside the Magnum Opus folder?

Or is there a better way?
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Old 03-15-11, 03:17 PM   #522
TheDarkWraith
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Quote:
Originally Posted by Magic1111 View Post
Short question: Should we install the MOD "Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkW raith" before or after the Add-On "FX_Update_0_0_15_UHS_Fix", because the .sim Files are in conflict !
Depth keeping problem after FX update.

Quote:
Originally Posted by Cpt. Grouch View Post
Noob question here, but how does one correctly patch these mods? For instance, should I fold the new FX_Updates mod folders into the old FX_Update folders inside the Magnum Opus folder?

Or is there a better way?
you can either copy the \data folder of the mod to the MO's data folder (thus allowing it to overwrite all the necessary files) or you can enable the mod after MO. Either way will do the same thing but the latter will allow you to disable it if you want to.
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Old 03-15-11, 03:20 PM   #523
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
Depth keeping problem after FX update.
Quick answer, many thanks TDW !
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Old 03-15-11, 03:44 PM   #524
stoianm
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I tested the new update to observe if the planes take damages by fire:
Trevally made an single mission for me and putted on it some planes... but he give me an VIIB - without flank gun and an VIIA with an very old flank gun (i think he did for purpose to see if i can shoot an plane with the deck gun - just kiding)







They made manny atacks on me and i finnaly hit one plane but not enough to put him down... just started some fire on it

the hurted plane flew few times around my uboat and finally he crush from the sky wrigt in front of my boat

So do you think is ok? -- he exploded because of fire damages?
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Old 03-15-11, 03:48 PM   #525
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
I tested the new update to observe if the planes take damages by fire:

They made manny atacks on me and i finnaly hit one plane but not enough to put him down... just started some fire on it

the hurted plane flew few times around my uboat and finally he crush from the sky wrigt in front of my boat

So do you think is ok? -- he exploded because of fire damages?
It's working as designed The plane suffers damage over time from the fire you caused on it. After some time the damage is great enough that it is unable to fly correctly and it usually crashes into the sea as you saw. Very rarely did I see one explode in the air from fire damage.
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