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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 |
Black Magic
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final testing v0.0.15. Everything looks
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#512 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#513 |
Black Magic
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#514 |
Black Magic
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v0.0.15 released. See post #1 for details
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#515 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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thanks
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#516 |
Silent Hunter
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#517 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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v.13-.14 will always hold a special place in my heart, I got frustrated hunting the Carrier in the first campaign, so I ambushed a HK group at night with my deckgun, destroying all 6 of them without taking a scratch. 6 firey hulks burn around my victorious ship. All around my ship. Wait, Im running v.13! ALLLLLLLLLLAAAAAAAAAAARRRRRRRRRRMMMMMMM! DIVE DIVE DIVE!!!
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#518 |
The Old Man
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Many thanks TDW!
I am affraid it may be to late for my boat and crew as I penitrated to the middle of a convoy and sank 5 ships all around me. ![]() My Hull went from 100% down to 61%, 1 engine destroyed before I could clear the area. ![]() Limping home for repairs from South Africa. ![]() |
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#519 |
Black Magic
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Are you all saying you're still taking damage from the secondary explosions with v0.0.15?
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#520 |
Silent Hunter
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Short question: Should we install the MOD "Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkW raith" before or after the Add-On "FX_Update_0_0_15_UHS_Fix", because the .sim Files are in conflict !
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#521 |
Watch
![]() Join Date: Nov 2010
Posts: 24
Downloads: 13
Uploads: 0
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Noob question here, but how does one correctly patch these mods? For instance, should I fold the new FX_Updates mod folders into the old FX_Update folders inside the Magnum Opus folder?
Or is there a better way? |
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#522 | |
Black Magic
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you can either copy the \data folder of the mod to the MO's data folder (thus allowing it to overwrite all the necessary files) or you can enable the mod after MO. Either way will do the same thing but the latter will allow you to disable it if you want to. |
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#523 |
Silent Hunter
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Quick answer, many thanks TDW !
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#524 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I tested the new update to observe if the planes take damages by fire:
Trevally made an single mission for me and putted on it some planes... but he give me an VIIB - without flank gun and an VIIA with an very old flank gun (i think he did for purpose to see if i can shoot an plane with the deck gun ![]() ![]() ![]() ![]() They made manny atacks on me and i finnaly hit one plane but not enough to put him down... just started some fire on it the hurted plane flew few times around my uboat and finally he crush from the sky wrigt in front of my boat So do you think is ok? -- he exploded because of fire damages? |
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#525 | |
Black Magic
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