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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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I am using the 1680x1050 version and it seems to be out of scale. I used the ruler and it measures 3250 yards at the 3000 yard line and similar proportional errors at 750 and 1500 yards. I have comfirmed my game to be running 1680x1050.
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#2 | ||
Admiral
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If you check the SubSim "Downloads" menu you will notice there are 8 listed "3000 Yard Bearing Plotters" and 8 "3000 Meter Bearing Plotters". Make sure you downloaded, and are using the correct version. A metric conversion of 3000 meters is nearly equal to the 3250 yards measurement you state the plotter is off.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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Totally right, I just found the mistake myself and was coming to edit my post, thanks for the quick reply!
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![]() Last edited by BillBam; 03-12-11 at 12:33 PM. |
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#4 |
Stowaway
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Neither one appears to work with OM?
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#5 | |
Admiral
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That may or may not be true. I've never tested it with OM.
As I've said all along these images are huge!!! The larger the game resolution, the larger the image file. Just about too large for the stock game to handle (combining it with another mod and I've got no idea if they will play nice together). Believe me, I would have liked to had them smaller but the game won't allow it (to have them scaled to fit the navigation map screen; what you see is what you get). It's this file size that's demanded of me to place the files into separate down loadable mods; categorized by resolution size and separated by a yards or meter version. It's not what I wanted but, to keep the down loadable size to a minimum they had to be separated. Just why one of the specific resolutions may not work with OM could be the size factor again. Trying to push the game into unrealistic resolutions just because today's technology allows you to do it may be a mistake. As I pointed out earlier, the game was released in March 2007. It's heavily based on the SHIII game that goes back to before 2005 I believe. Many of the "native" images are based on the 1024x768 resolution size!! Anything larger and the game may begin to show its age, larger still and your computer is really carrying the load, not the game engine. The idea is, there is a breaking point to the what this game will take, all on its own. Model T's were never designed to run 70 mph!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#6 |
Stowaway
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![]() ![]() As for your mod and others it works fine in TMO, but after looking around in OM it appears that the only Uboat is the type 9. Your mod works perect in TMO though really enjoying it! I'm playing at 1280x1024 by the way. |
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#7 | ||
Admiral
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What you need to do is pick the 3000 Yard or Meter Bearing Plotter you use (also the resolution, guess it's the 1280x version) and open it up to the Data/Submarine/ folder. Now, open the same folder in the OM mod and in the 3000 BP Submarine folder, add the various folders that the OM folder has that the 3000 BP doesn't have (should be the submarines OM uses). Just right click the Submarine folder and make a new folder(s), naming the same as what OM has. Now pick one of the 3000 BP folders (for instance, open up the Gato folder), and copy/paste the .dds image file to the folder(s) you just made. Rename this image file exactly like the folder is named. You should now have a plotter image file that will work with the added submarines OM uses.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#8 | |
Admiral
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A couple of things I should have added to my last post, but overlooked.
1st. Remove the 3000 yard/meter bearing plotter from the game by "deactivating" it in JSGME before making changes to the files. If you don't, and make tweaks, the changes won't show when you run the game. The older "pre tweaked" files will still be loaded in JSGME and the game doesn't know any better. This isn't a big problem, just take the mod out of "activation", close out of JSGME, reopen JSGME, and activate the mod again. The new added/changed files will be loaded now. 2nd. This is a big problem. Never, EVER, remove a mod out of sequence in JSGME. Follow the rule: "First one in, Last one out". If there are three mods loaded in JSGME, and you want to remove the middle mod, always remove the third mod before removing the second. JSGME tries to keep track of what gets overwritten by mods that follow other mods, changing files as they are loaded. Taking one out of sequence will create all kinds of trouble, never do it.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#9 |
Stowaway
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Thought I would post the link to the [REL] thread here for anyone who might be interested.
Thanks to CapnScurvy for allowing permission to use his mod! http://www.subsim.com/radioroom/showthread.php?t=181491 |
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#10 |
Watch
![]() Join Date: Feb 2013
Posts: 17
Downloads: 25
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i tried using the "3000 Meter Bearing Tool (1440x)", so i followed the instructions and enabled it after everything else i use:
rfb 2.0 rfb 2.0 patch 23/4/2010 rfb alternate nomographs stock map icons nav map make-over 2.1 small nav-tools for rfb 2.0 bigger better protractors in the gameplay options i have the metric system enabled. but when i start the first war patrol ("hunt for the wounded bear"), the game always ctd's when i switch to the bridge (double-click on the main icon). when i disable it (just to be sure, i disabled everything and then enabled the rest one by one, without the bearing tool), everything works fine. my specs: AMD Athlon II X4 630 (2.8 GHz) on a Gigabyte GA-MA785GT-UD3H with 4 GB (2x2) DDR3 RAM and an ATI Radeon Sapphire HD 5770 (1 GB) driving a Win7 Ultimate x64 SP1 system my resolution is 1440x900 on a 22" wide-screen (in-game as well as out of it). Last edited by bifutake; 02-12-13 at 03:50 PM. |
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#11 | ||
Admiral
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The "Large Address Aware" application can be found HERE. The game uses a lot of resources, A LOT OF THEM. Graphics is the number one killer of using the ram your system provides. You've probably noticed rendering one ship isn't going to slow down your system too much, but getting into a convoy of rendered ships, the system slows down. Unlike the days when the game was first released (March 2007) when the "high end" computers maybe would offer a single Gb of ram memory, todays average systems are using 3 to four times this amount. There are ways around getting more ram into play when using a modern system that has more ram than the game was designed for. If your system has over 3 Gb of ram, a program like LAA will help. You need to tell this older game to "go ahead, use more ram, it's available....so use it!". That's what this little program does, tells the game to use more ram since it's available. Try it and see if it doesn't help. It helped me with a modern system using an older game called "Sid Meiers Railroads". Stopped the CTD's. I guess I should make a new bearing tool that's smaller than the 3000 yard/meter versions. The larger the screen resolution you use, the larger the bearing tool image needed to be in order to measure correctly. I've not looked in a while, but the 1920x1080 version is like several feet wide!! It takes up a lot of memory to render it on the map. Too much memory if your system isn't a real horse to pull the load....and even if it is, you'll need an app like the LAA to get the older game to work as expected. After all, the stock image for the sub icon on the Nav map is just a couple of Mb in size (that's about a fraction of an inch in width/height).
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#12 |
Watch
![]() Join Date: Feb 2013
Posts: 17
Downloads: 25
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please take a quick look at these screenshots and tell me what you think...
without the mod, no crash, task manager's performance tab: http://img.photobucket.com/albums/v2...est01-a-ok.png with it, ctd, task manager's performance tab: http://img.photobucket.com/albums/v2...test02-ctd.png with it, ctd, process monitor: http://img.photobucket.com/albums/v2...test03-ctd.png without it, no crash, process monitor: http://img.photobucket.com/albums/v2...est04-a-ok.png i could very well be wrong but it seems to me that i'm running the game with almost no memory to spare and when i activate this mod it exceeds the limits of my machine, not the game itself. is that true or am i just rambling on and i should simply try out the laa application? edit - well, i guess i need more rammage (TONNAGE!) because, even with the laa enabled, i'm crashing at the exact same spot: http://img.photobucket.com/albums/v2...test05-ctd.png does this mean i can expect more ctd's when i run into some heavy action? should i consider disabling some of these mods? edit2 - same spot (start the game, choose "war patrol - hunt for the wounded bear", see the navmap, zoom in and out, double-click to bridge-view and, ctd permitting, take a long look around) in vanilla (no ctd, ofc): http://img.photobucket.com/albums/v2...06-vanilla.png http://img.photobucket.com/albums/v2...07-vanilla.png yup, seems like no mods for me, at least until i get some more juice fo' mah boat... Last edited by bifutake; 02-12-13 at 07:22 PM. |
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#13 | |
Admiral
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Personally, I haven't got a clue when examining those Windows performance stats.
Before throwing in the towel, why don't you start a Campaign and see how the game reacts with your mod list. The "Wounded Bear" mission may be the cause of the CTD's rather then the mods your running. Could be something in RFB that this particular mission isn't finding (lack of a file; looking for a particular file that RFB or one of the other mods changed/renamed), and that's causing the CTD. The LAA should help in bringing the game up to the level of memory your system has. So I'd stick with it for any game that's as old as SH4 (almost 6 years old).
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#14 |
Nub
![]() Join Date: Mar 2011
Posts: 2
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Thanks for the heads up on this.
What i have decided to do and seems to work, is to run my game at 1920x1080 and then use the 1920x plotter version. The lower resolution is better for my eyes anyway. Dont see so good after 40 ![]() Again thanks for the help. |
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