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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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hmm
![]() ...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ? if so, the fire would create also flooding ![]()
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Stormy...... |
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#2 | |
Black Magic
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#3 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you for this mod.
I have installed it.
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#5 | |
Fuel Supplier
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@Dark Wraith:
This is a very imaginative mod - great work! - and I have downloaded it for testing. Quote:
It is very difficult to be sure whether a torpedoed ship, which has been set on fire, sinks slowly due to torpedo damage, or due to the added effect of your fire mod. What I found was that only three burning ships (out of 8 survivors; another four sank quickly anyway) sank between 24 and 72 hours after being torpedoed, while one burning ship had not sunk after 5 days afloat. I would expect in this test that most ships would sink within 01 - 36 hours as a result of slow sinking. Survivors after 36 hours would not sink at all. So the results are very ambiguous. Essentially two burning ships sank when I would not have expected them to do so, and one burning ship survived five days without sinking. I think the only way your question can really be answered is by long experience, to get a statistical averaging effect. Great mod, though, even if it only reduces hit-points. I would regard it as an essential mod, in fact. I hope you don't mind me adding to the next update for NYGM? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#6 | |
Black Magic
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Go right ahead ![]() |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Really impressive work and for the randomness it is exactly what it is expected in such a situation kudos mate ![]() Best regards Hans |
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#8 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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And they said this wasn't possible................
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Want a Silent Hunter game with no bugs? http://www.youtube.com/watch?v=OhB8_kvT9ms |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi guys,
Cheers to all ! This is just brilliant! Thanks TDW for more this awesome mod. This is a good motivation to come back again to Sh3. I'm really without free time but more 2 or 3 months ahead and I will go back here. This TDW's mod and his mod approach opened a new door to some old "impossible to do" mod ideas. Yesterday I tried the planes fire damage: works flawless! And the most good news: also that old wanted mod - depth charges making noise allowing you to escape (bold like effect) - seems to work ok too using the same TDW's mod approach. It need more tests and this is my problem now - free time. I will post more info as the mod goes ahead. Kudos to TWD! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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