SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-11, 01:15 PM   #1
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
brett25 is offline   Reply With Quote
Old 03-03-11, 01:31 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by brett25 View Post
very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
Can be added/removed at any time.

It recognizes this unique file by magic...no really, I know the file system and it will recognize it
TheDarkWraith is offline   Reply With Quote
Old 04-25-11, 09:57 AM   #3
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default Saved games may not reload

When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)

The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen.

By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations!

This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game.

Has anyone else noted this problem, not necessarily with NYGM?

Stiebler.
Stiebler is offline   Reply With Quote
Old 04-25-11, 12:24 PM   #4
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Stiebler View Post
When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)

The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen.

By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations!

This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game.

Has anyone else noted this problem, not necessarily with NYGM?

Stiebler.
Hi,
yes i could confirm your words. After my testings with LSH 5.1, in my opinion it has to be: TDW_DC_waterdisturbance_V4.0_SH3 Mod.
I only could reload when no enemy ship was sunk before.
Best regards
A6Intruder is offline   Reply With Quote
Old 04-25-11, 06:21 PM   #5
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3346
Uploads: 0


Default

Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
Gamefront works fine.

Many thanks, TDW, you make ours days!

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 04-26-11, 03:05 AM   #6
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Uninstalled both TDW mods. Started a new career, sank a ship. Saved and reloaded. BAM! All good! Thats to bad
__________________
Salvadoreno is offline   Reply With Quote
Old 04-19-12, 08:22 PM   #7
TorpLos
A-ganger
 
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
I just got it working.

Hey TDW i could have sworn steibler and the NYGM mod models this. Is it true? I dont want any terrrible mod conflicts.

Wow in 10 minutes the page count rose to 10. lol.. crazy.
TorpLos is offline   Reply With Quote
Old 04-19-12, 11:47 PM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TorpLos View Post
I just got it working.

Hey TDW i could have sworn steibler and the NYGM mod models this. Is it true? I dont want any terrrible mod conflicts.

Wow in 10 minutes the page count rose to 10. lol.. crazy.
Nope. Noone had ever figured out how to do it until this mod
TheDarkWraith is offline   Reply With Quote
Old 10-20-23, 12:48 PM   #9
johnboy1958
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon8

Yet ANOTHER DEAD LINK 404 there are more dead links on here than anywhere else I have tried
  Reply With Quote
Old 10-20-23, 02:09 PM   #10
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by johnboy1958 View Post
Yet ANOTHER DEAD LINK 404 there are more dead links on here than anywhere else I have tried
It's an 18 year old game, lucky there's even a forum for it.

This will work for you: https://www.mediafire.com/file_premi...e_v1.4.7z/file
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-03-11, 09:57 AM   #11
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Go right ahead
Hi mate,

A thousand thank my friend it will be an honor to add your name in the credits

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 03-03-11, 10:00 AM   #12
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Now what I'm really curious to know is the result of using this with a mod that has improved the damage model (like NYGM, GWX, etc.). The reason is because of the way I made it work should cause flooding on the vessel also besides damage (HP loss). In theory a couple large fires in SH3 with improved damage model could cause the ship to sink due to flooding over time. Can anyone confirm this?
TheDarkWraith is offline   Reply With Quote
Old 01-26-13, 02:06 PM   #13
beanodublin
Swabbie
 
Join Date: Dec 2012
Location: liverpool
Posts: 7
Downloads: 670
Uploads: 0
SHIP DAMAGE

Thanks for this mod its great.
beanodublin is offline   Reply With Quote
Old 03-01-13, 11:18 AM   #14
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
Default

hey people forget about filefront!! mediafire is the perfect one
chrysanthos is offline   Reply With Quote
Old 07-30-19, 07:49 PM   #15
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.