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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed
![]() Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol? Also how does the game recognize this unique file? |
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#2 | |
Black Magic
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It recognizes this unique file by magic...no really, I know the file system and it will recognize it ![]() |
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#3 |
Fuel Supplier
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When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)
The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen. By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations! This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game. Has anyone else noted this problem, not necessarily with NYGM? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#4 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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yes i could confirm your words. After my testings with LSH 5.1, in my opinion it has to be: TDW_DC_waterdisturbance_V4.0_SH3 Mod. I only could reload when no enemy ship was sunk before. Best regards ![]() |
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#5 | |
Argentinian Skipper
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Many thanks, TDW, you make ours days! ![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Uninstalled both TDW mods. Started a new career, sank a ship. Saved and reloaded. BAM! All good! Thats to bad
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#7 | |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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Hey TDW i could have sworn steibler and the NYGM mod models this. Is it true? I dont want any terrrible mod conflicts. Wow in 10 minutes the page count rose to 10. lol.. crazy. |
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#8 |
Black Magic
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#9 |
Stowaway
Posts: n/a
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Yet ANOTHER DEAD LINK 404 there are more dead links on here than anywhere else I have tried
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#10 | |
Ocean Warrior
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![]() This will work for you: https://www.mediafire.com/file_premi...e_v1.4.7z/file
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#11 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
A thousand thank my friend it will be an honor to add your name in the credits ![]() Best regards Hans |
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#12 |
Black Magic
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Now what I'm really curious to know is the result of using this with a mod that has improved the damage model (like NYGM, GWX, etc.). The reason is because of the way I made it work should cause flooding on the vessel also besides damage (HP loss). In theory a couple large fires in SH3 with improved damage model could cause the ship to sink due to flooding over time. Can anyone confirm this?
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#13 |
Swabbie
![]() Join Date: Dec 2012
Location: liverpool
Posts: 7
Downloads: 670
Uploads: 0
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SHIP DAMAGE
Thanks for this mod its great.
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#14 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey people forget about filefront!! mediafire is the perfect one
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#15 |
Ocean Warrior
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Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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