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Old 03-02-11, 06:53 AM   #1
Magic1111
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Originally Posted by Sailor Steve View Post
Can you show any documentations for that?
I read this in many Literature about U-Boats and the description of an attack to an convoy in bad weather for example !

I read since more than 20 years U-Boat-Books...

Has nobody an idea ? In SH3 it´s so simple....!

Best regards,
Magic
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Old 03-02-11, 10:13 AM   #2
Sailor Steve
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Originally Posted by Magic1111 View Post
Has nobody an idea ? In SH3 it´s so simple....!
In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.
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Old 03-02-11, 10:51 AM   #3
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It looks like the UZO was only stabilized for fore-and-aft motion, but not for side-to-side motion. I also question how effective it would be in very heavy seas since it is the crewman who has to keep the thing level:



By captain_joch at 2011-03-02


By captain_joch at 2011-03-02


By captain_joch at 2011-03-02
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Old 03-02-11, 02:25 PM   #4
Magic1111
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Originally Posted by Sailor Steve View Post
In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.
In SH3 there is a simple way to stabilize ONLY the UZO (by setting non-stabilize in menu-option):

I´ve open the file "cameras.dat" with S3D and go to Node "Dummy_Cam_UZO" and then to the child-node RestrictedRotation. On the right side I go to "Tight" and then I´ve the choice between "False" (non-stable) and "True" (stable) by setting the Hook !

Look:



The Result is, that the UZO is stable and the two scopes not !

I would like to make this in a similar way in SH5 and I need help, whether this possible in SH5 is too ?!

Best regards,
Magic
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Old 03-02-11, 02:31 PM   #5
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In SH3 there is a simple way to stabilize ONLY the UZO
But why would you want to? I can understand the desire for a gamer to want to make it easier, but, as I said, I see no way that this could have been done in real life.
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Old 03-03-11, 06:57 AM   #6
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Originally Posted by Sailor Steve View Post
But why would you want to? I can understand the desire for a gamer to want to make it easier, but, as I said, I see no way that this could have been done in real life.
Please let us not discuss about it´s real or not....! I think furthermore my description about the UZO here: http://174.123.69.202/~subsimc/radio...99&postcount=3 is historically correct and I want this in game too ! That´s all !

And now I need help to adjust this in SH5 (as I do this very easy via S3D in SH3) !

Best regards,
Magic
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Old 03-03-11, 08:37 AM   #7
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Quote:
Originally Posted by Magic1111 View Post
Please let us not discuss about it´s real or not....! I think furthermore my description about the UZO here: http://174.123.69.202/~subsimc/radio...99&postcount=3 is historically correct and I want this in game too ! That´s all !

And now I need help to adjust this in SH5 (as I do this very easy via S3D in SH3) !

Best regards,
Magic
you can of course choose to mod your own game any way you wish, but no, it is not historically correct.
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Old 03-03-11, 08:40 AM   #8
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Originally Posted by Bilge_Rat View Post
you can of course choose to mod your own game any way you wish, but no, it is not historically correct.
- now i do not know how it was in real... i know that magic1111 love very much uboat history and he readed a lot of books about... and i know that you are well informed all the time
so can you point me where to read some inf about UZO to see what was for real?
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Old 03-03-11, 10:22 AM   #9
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Quote:
Originally Posted by Magic1111 View Post
Please let us not discuss about it´s real or not....! I think furthermore my description about the UZO here: http://174.123.69.202/~subsimc/radio...99&postcount=3 is historically correct and I want this in game too ! That´s all !
I never would have brought it up, but that was the very statement I was challenging, and I still say you're wrong, it was not automatically stabilized, and just like the deck gun there was no way it could be. I agree with the others, you're free to play any way you want, and if I knew a way to stabilize it in the game I would tell you. Just don't insist you're doing it because it's historically correct, because it's not.
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Old 03-03-11, 10:27 AM   #10
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and if I knew a way to stabilize it in the game I would tell you. .
It´s okay, thanks mate !
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Old 03-02-11, 02:40 PM   #11
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Quote:
In SH3 there is a simple way to stabilize ONLY the UZO (by setting non-stabilize in menu-option):
I think I saw same parameters in data/library/cameras.GR2 using Goblin editor. I'm pretty sure you can change the same value, just like in your screenshot, but not sure if it works in game. Have to try this when I have some time. My goal is to unstabilize the deck gun!
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Old 03-03-11, 06:51 AM   #12
Magic1111
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I think I saw same parameters in data/library/cameras.GR2 using Goblin editor. I'm pretty sure you can change the same value, just like in your screenshot
Mmmmh, that´s the point, I doesn´t found an similar entry as in SH3 (cameras.dat) in the SH5 File "camera.cam" !

Has nobody an idea ? Is in SH5 the file "camera.cam" the right file to search ?

Best regards,
Magic
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