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Old 03-02-11, 04:37 AM   #1
Hylander_1314
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Staying submerged all day? That was normal procedures when in Empire waters during the war. The aircover was brutal. If you can, set yourself up so that you are in a narrow enough passage so that daytime surface ops are minimal, and if you have to dive, there is still a good chance of making an intercept. The narrow area between New Britain, and New Ireland is good, The Slot in the Solomons is another after Aug, starts in 42, and the Makassar Strait between Borneo and the Celebes are a few good ones.
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Old 03-02-11, 08:53 AM   #2
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if you stay submerged all day, dont forget to stop TC every 30 min-1 hour to check for sonar contacts yourself. Your soundman will not call out any contacts until they are very close.
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Old 03-02-11, 07:49 PM   #3
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Is this a game engine bug or can it be corrected by editing a file?
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Old 03-02-11, 10:39 PM   #4
Hylander_1314
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It mostly depends on your sonarman's experience. The more you seem to pick up at greater distances, the more attuned they get at reporting sonar contacts at further and further distances.

The other thing to watch for in heavy traffic areas, is not to fall for the ruse of the lone merchant vessel sailing through. If you sink them too, the bigger groups tend to stay away. Same goes for the lone destroyers. And I like to take them on. They are a real challenge sometimes. Especially a down the throat attack. With practice, it can be done with one fish, but them the entire area is alerted to your presense.

Also in heavy traffic areas, you can be choosey about what convoys or TF's you go after. I tend to let the ones with smaller vessels pass. Getting 2 or 3 big tankers on the list of sunken ships gives better ratings after the patrol is complete.
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Old 03-03-11, 10:39 AM   #5
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Originally Posted by Hylander_1314 View Post
It mostly depends on your sonarman's experience. The more you seem to pick up at greater distances, the more attuned they get at reporting sonar contacts at further and further distances.

The other thing to watch for in heavy traffic areas, is not to fall for the ruse of the lone merchant vessel sailing through. If you sink them too, the bigger groups tend to stay away. Same goes for the lone destroyers. And I like to take them on. They are a real challenge sometimes. Especially a down the throat attack. With practice, it can be done with one fish, but them the entire area is alerted to your presense.

Also in heavy traffic areas, you can be choosey about what convoys or TF's you go after. I tend to let the ones with smaller vessels pass. Getting 2 or 3 big tankers on the list of sunken ships gives better ratings after the patrol is complete.
Sinking a lone ship won't change the traffic patterns of RSRD, those are fixed. Ships come at designed times regardless of what you do.

You may have a lone ship and a large convoy both in your contact zone at the same time, happens a lot in Formosa. The lone ship must somehow spot you, your scope, etc..before the other group would be alerted, they'll still stay the same course, but possibly slow down and go into the small zig pattern. You sink the lone ship without being spotted, the other group shouldn't react. The danger is more when you have two different groups with escorts in your contact zone, the escorts of one pick you up, often the other convoys escorts will come join in the search.

If you see any course change, it was preprogrammed and you just happened to be where they took a new leg. If you attack a group, they may all go different directions and mill around for awhile, but they'll return to the base course and regroup.

Nothing changes the traffic patterns or spawn rates in the game, those are fixed regardless of what you do.
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Old 03-03-11, 11:52 AM   #6
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Originally Posted by CptChacal View Post
Is this a game engine bug or can it be corrected by editing a file?
game bug in SH4, you can hear contacts yourself out to max range, but your crew will not call out contacts until they are within around 5,000 yds, regardless of experience.

this is fixed in sh5 btw.
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Old 03-03-11, 01:55 PM   #7
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Originally Posted by Bilge_Rat View Post
game bug in SH4, you can hear contacts yourself out to max range, but your crew will not call out contacts until they are within around 5,000 yds, regardless of experience.

this is fixed in sh5 btw.
I assume you mean visuals, not radar or sonar. Crews will call out contacts using sonar much further than 5000 yards. I can easily get sonar contacts at 7-10nm's late war from the crew based on water conditions, slow speed, angle to the group.
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Old 03-03-11, 02:17 PM   #8
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I assume you mean visuals, not radar or sonar. Crews will call out contacts using sonar much further than 5000 yards. I can easily get sonar contacts at 7-10nm's late war from the crew based on water conditions, slow speed, angle to the group.
what mod are you using? I am using RFB.
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Old 03-03-11, 10:47 AM   #9
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Originally Posted by Bilge_Rat View Post
if you stay submerged all day, dont forget to stop TC every 30 min-1 hour to check for sonar contacts yourself. Your soundman will not call out any contacts until they are very close.
Really all you have to do is watch out for lag, I'll use about 2000 TC why underwater and if I see my PC start to work, I know something has entered the contact zone and will do a sonar search. Really a bug, your crew will function based on the equipment, but that doesn't effect you, you can hear on sonar to the end of the contact zone.
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Old 03-03-11, 11:50 AM   #10
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Really all you have to do is watch out for lag, I'll use about 2000 TC why underwater and if I see my PC start to work, I know something has entered the contact zone and will do a sonar search. Really a bug, your crew will function based on the equipment, but that doesn't effect you, you can hear on sonar to the end of the contact zone.

lag is not really a good indication for everyone, it does not always work with and when using a high (2000x) TC, the contact may already be out of the contact zone when you go to 1x.
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Old 03-03-11, 01:50 PM   #11
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lag is not really a good indication for everyone, it does not always work with and when using a high (2000x) TC, the contact may already be out of the contact zone when you go to 1x.
Never has been a problem for me, early way I may use less. I'm at one TC in one step, by going to a sub station instead of beating on the minus TC button over and over. When a group enters your contact zone, it's about 20NM's away when you get lag, I've never lost one. Only danger sometimes is small groups, but still enough lag to notice. I have had times singles pop up without radar when in visual range.
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Old 03-03-11, 02:20 PM   #12
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Never has been a problem for me, early way I may use less. I'm at one TC in one step, by going to a sub station instead of beating on the minus TC button over and over. When a group enters your contact zone, it's about 20NM's away when you get lag, I've never lost one. Only danger sometimes is small groups, but still enough lag to notice. I have had times singles pop up without radar when in visual range.
On sonar, you can pick up contacts up to 40 nm away. The green contact light will come on before you can hear any sound. By checking every hour, you pick up all contacts, but then I rarely play above 256x TC.
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Old 03-03-11, 12:51 AM   #13
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Originally Posted by Hylander_1314 View Post
Staying submerged all day? That was normal procedures when in Empire waters during the war.
I was away from this forum for about a year and what you said here was blasphemy... In game, I said and did the same thing and was 'shouted down'... What's changed ?? Time!! maybe, ...for common sense to sink in, literally.
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Old 03-03-11, 12:54 AM   #14
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When sinking a single merchant... 'pack your bags' and move about 100Nm further on - tends to mix things up a bit I see the C programming lurgy of not recognising linefeeds in editing has arrived on this forum/website... tut tut!!
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Old 03-03-11, 11:38 AM   #15
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I was away from this forum for about a year and what you said here was blasphemy... In game, I said and did the same thing and was 'shouted down'... What's changed ?? Time!! maybe, ...for common sense to sink in, literally.
Hmmmm...... sounds like Rockin' Robbins; he had strong opinions on the subject.

I'm not sure what the best tactic is regarding planes. Its hard to devise rational tactics, when enemy planes can see you at 200 ft.
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