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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Staying submerged all day? That was normal procedures when in Empire waters during the war. The aircover was brutal. If you can, set yourself up so that you are in a narrow enough passage so that daytime surface ops are minimal, and if you have to dive, there is still a good chance of making an intercept. The narrow area between New Britain, and New Ireland is good, The Slot in the Solomons is another after Aug, starts in 42, and the Makassar Strait between Borneo and the Celebes are a few good ones.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2 |
Silent Hunter
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if you stay submerged all day, dont forget to stop TC every 30 min-1 hour to check for sonar contacts yourself. Your soundman will not call out any contacts until they are very close.
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#3 |
Seaman
![]() Join Date: Dec 2010
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Is this a game engine bug or can it be corrected by editing a file?
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#4 |
Sea Lord
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It mostly depends on your sonarman's experience. The more you seem to pick up at greater distances, the more attuned they get at reporting sonar contacts at further and further distances.
The other thing to watch for in heavy traffic areas, is not to fall for the ruse of the lone merchant vessel sailing through. If you sink them too, the bigger groups tend to stay away. Same goes for the lone destroyers. And I like to take them on. They are a real challenge sometimes. Especially a down the throat attack. With practice, it can be done with one fish, but them the entire area is alerted to your presense. Also in heavy traffic areas, you can be choosey about what convoys or TF's you go after. I tend to let the ones with smaller vessels pass. Getting 2 or 3 big tankers on the list of sunken ships gives better ratings after the patrol is complete.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#5 | |
Rear Admiral
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You may have a lone ship and a large convoy both in your contact zone at the same time, happens a lot in Formosa. The lone ship must somehow spot you, your scope, etc..before the other group would be alerted, they'll still stay the same course, but possibly slow down and go into the small zig pattern. You sink the lone ship without being spotted, the other group shouldn't react. The danger is more when you have two different groups with escorts in your contact zone, the escorts of one pick you up, often the other convoys escorts will come join in the search. If you see any course change, it was preprogrammed and you just happened to be where they took a new leg. If you attack a group, they may all go different directions and mill around for awhile, but they'll return to the base course and regroup. Nothing changes the traffic patterns or spawn rates in the game, those are fixed regardless of what you do. |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2002
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this is fixed in sh5 btw.
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#7 |
Rear Admiral
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I assume you mean visuals, not radar or sonar. Crews will call out contacts using sonar much further than 5000 yards. I can easily get sonar contacts at 7-10nm's late war from the crew based on water conditions, slow speed, angle to the group.
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#8 |
Silent Hunter
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what mod are you using? I am using RFB.
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#9 |
Rear Admiral
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Really all you have to do is watch out for lag, I'll use about 2000 TC why underwater and if I see my PC start to work, I know something has entered the contact zone and will do a sonar search. Really a bug, your crew will function based on the equipment, but that doesn't effect you, you can hear on sonar to the end of the contact zone.
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#10 | |
Silent Hunter
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lag is not really a good indication for everyone, it does not always work with and when using a high (2000x) TC, the contact may already be out of the contact zone when you go to 1x.
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#11 |
Rear Admiral
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Never has been a problem for me, early way I may use less. I'm at one TC in one step, by going to a sub station instead of beating on the minus TC button over and over. When a group enters your contact zone, it's about 20NM's away when you get lag, I've never lost one. Only danger sometimes is small groups, but still enough lag to notice. I have had times singles pop up without radar when in visual range.
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#12 | |
Silent Hunter
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#13 | |
Sea Lord
![]() Join Date: Jun 2006
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#14 |
Sea Lord
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When sinking a single merchant... 'pack your bags' and move about 100Nm further on - tends to mix things up a bit
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#15 | |
Silent Hunter
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Hmmmm...... sounds like Rockin' Robbins; he had strong opinions on the subject. |
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