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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
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this is fixed in sh5 btw.
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#17 |
Rear Admiral
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Never has been a problem for me, early way I may use less. I'm at one TC in one step, by going to a sub station instead of beating on the minus TC button over and over. When a group enters your contact zone, it's about 20NM's away when you get lag, I've never lost one. Only danger sometimes is small groups, but still enough lag to notice. I have had times singles pop up without radar when in visual range.
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#18 |
Rear Admiral
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I assume you mean visuals, not radar or sonar. Crews will call out contacts using sonar much further than 5000 yards. I can easily get sonar contacts at 7-10nm's late war from the crew based on water conditions, slow speed, angle to the group.
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#19 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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what mod are you using? I am using RFB.
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#20 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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#21 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Sounds like a game bug
![]() I would think this largely depends on where you are in the ocean, conditions, and angle of view from the a/c. Whether this is modelled accurately I have my doubts, but I been around 'up there' many times and even on a clear day the sea can be 'mud', and other days crystal clear... So I'd imagine an average, or random number might work better. |
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#22 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() The 200 ft. figure is not an exaggeration. I constructed a test mission to see what a 'safe depth' would be. Suffice it to say, I was rather dismayed. The results don't really make sense. If that's what you mean by game bug, I'd agree. If you mean my mods are messed up, that could be the case, but others have reported similer things regarding aircraft. |
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#23 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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And people wonder why lurker took a powder.
If the RL force went from Truk to Rabaul, it does in RSRDC, period. If it left on a certain day, and arrived on a certain day (based on the TROMs) it does in RSRDC. If you are too close to Truk, it will not spawn, however, as the game engine will not spawn the groups if it thinks you might see them appear out of nowhere, so stay well clear of Truk (20nm+).
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#24 |
Rear Admiral
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Reading some of this thread, right now im understanding why completely. What irks me right now is
a.) People apparently can't be bothered read FAQ's. b.) People apparently can't be bothered to read PDF manuals. c.) People apparently can't be bothered to install patch's or updates. but people can be bothered to nitpick and second guess your work 9 ways to sunday, and then go on the forums to whine and complain about it. |
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#25 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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And expecting people to actually read something? Sheesh. ![]() (Seriously, I admire what the modding community manages to put up with. Thanks, guys. ![]()
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#26 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Well, I can only speak for myself....... |
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