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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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related to the torpedoes... do you use critical hits for torpedoes mod?
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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A successful torpedo hit is not a guarantee that the ship will sink. Even Kretschmer was many times very pissed that he needed to spend several torpedoes on a single ship to make her sunk. So its normal.
To have acces to better equipement you have to earn the right and buy them with renown points. Or use Stoian's mod that will remove the cost for these upgrades. To promote the crew, hit G and then click on their portraits. There you can manage their skill points and medals.. if any. |
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#3 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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In my humble and very limited experience this mod is a must have, otherwise you will need 3 to 4 eels to sink a single 7k ton steamer. After you will need 2 at most. Thx to stoianm who pointed this out.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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The fires are a visual indication of damage to a ship, but the fire does no damage itself.
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#6 |
Black Magic
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#7 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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That would be welcomed.
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#8 |
Black Magic
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I did it
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