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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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With enemy ships around it's better to go at lower TCs as the game makes the AI smarter with higher TC.. It seems to skip a few calculations or it's just the simple calcs used that makes it so.
For example..silent running in a rough see the AI usually cannot see your scope beyond 1Nm... add some TC and you have a destroyer on top of you in no time. Sometime ago with the SH(3) engine, it was discovered that a TC<=256 is the sensible limit of the game. It starts 'losing track' of things beyond this. ![]() |
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