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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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That would be = who shadows, and attacks , and evades a convoy and/or its escorts in real time of you guys? On a technical note, it's possible given the 'right' gear. My lap has this stand, and I do maintenance twice a month. So far so good.
I do it mostly with 'special' convoys, and mostly when I'm doing bad company on ps3, or prepping a sandwich or kaffee, or even watching NCIS solo in my berth ![]() Another proposition, which of you has a real life exec, sort of kin or friend, willing to do so? My little brother does and we trade places between attacks, and even he has this AOB device on him which he laminated and ringed. I guess its kinda fun to act like a real skipper. ![]() ![]() He sometimes wants to be the torpedomansmate, though on reloading times, he actually starts whining "can I go make a sandwich?", or "Can I play one Search and Destroy?" I have this overwhelming love that as were getting DCd, I give him a go order ![]()
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Once I get a contact and start tracking it, I'll very rarely go to time compression. I will make frequent use of the pause button to deal with real life and do some calculations, though. Pretty soon, I'm going to try moving the plotting to paper, or doing calculations and plotting in real time.
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#3 |
Eternal Patrol
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Sometimes when I'm stalking or being stalked I'll risk going as high as 32x, but mostly I stick to real time during combat phases.
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#4 |
Stowaway
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I tend to remain in real-time from first contact and throughout the approach, attack and evasion phases. However when doing long end-arounds and when the target and own tracks are obviously diverging will occasionally up the TC to x4 or x8 maximum. Otherwise unpleasant things can happen too quickly to cope with.
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Mostly stick to real time when stalking, and attacking. At least until I am able to get a good idea of the DD patterns on the side I am approaching from to set up a firing solution. Once i have their patterns estimated, I will go to 4 or 8 TC just because I'm impatient, and i like seeing them Japanese boats go up in a big ball of flame, and settle nicely in the waves, and know that I made a bunch of the Sons of Nippon happy as they go to see their anscestors.
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#6 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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Single merchants might be cause for a little TCing (32 or 64X) with me but, larger convoys and warship TFs require real time attention.
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I do very little TC'ing after contact, unless it is an end around situation. I do pause time a lot to plot and calculate, though. |
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#8 |
Rear Admiral
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I'm usually using TC in all stages except attack, then may use it a little.
I'm not starring at a PC screen for hours when nothing is happening when it has no effect on the outcome. I play with cams off and just pulling off attacks and evading can take hours, that's enough for me. |
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#9 |
Ace of the Deep
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Some times I want TC = 0.5 or lower...
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#10 |
Silent Hunter
![]() Join Date: Sep 2010
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#11 |
Eternal Patrol
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0.0 is much lower. 'Back Space' pauses the game.
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#12 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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#13 |
Sailor man
![]() Join Date: May 2007
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I go time compression til i make contact, once i make contact, then i go into normal mode. I never evade convoys or task forces.
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#14 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
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With enemy ships around it's better to go at lower TCs as the game makes the AI smarter with higher TC.. It seems to skip a few calculations or it's just the simple calcs used that makes it so.
For example..silent running in a rough see the AI usually cannot see your scope beyond 1Nm... add some TC and you have a destroyer on top of you in no time. Sometime ago with the SH(3) engine, it was discovered that a TC<=256 is the sensible limit of the game. It starts 'losing track' of things beyond this. ![]() |
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