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Old 02-18-11, 04:46 PM   #1
Lucky07
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Man good job !!!
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Old 02-18-11, 04:48 PM   #2
dcb
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A really nice addition
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Old 02-18-11, 05:16 PM   #3
frau kaleun
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Well this is fairly awesome.
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Old 02-18-11, 05:16 PM   #4
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cool stuff !

are they animated, or is that impossible atm ?
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Old 02-18-11, 06:00 PM   #5
MCHALO12
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Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.
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Old 02-18-11, 07:06 PM   #6
brett25
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horaay Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!
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Old 02-18-11, 09:50 PM   #7
Hans Witteman
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Quote:
Originally Posted by MCHALO12 View Post
Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.
Hi MCHALO,

Nice work mate

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body

Best regards Hans
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Old 02-18-11, 09:57 PM   #8
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
Hi MCHALO,

Nice work mate

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body

Best regards Hans

This the same kind of system you were considering for modelling interior flooding?
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Old 02-18-11, 11:33 PM   #9
reignofdeath
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Quote:
Originally Posted by Schwieger View Post
This the same kind of system you were considering for modelling interior flooding?
Wait so someones actually going to do that!?!?! Ill be so happy!! haha
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Old 02-18-11, 10:02 PM   #10
Madox58
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You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
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Old 02-19-11, 04:42 AM   #11
MCHALO12
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Quote:
Originally Posted by privateer View Post
You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
Hi Privateer,

you obviously know a lot about this topic. I already tried to import a simple mesh animation in S3D, but did not get any working results. Could you please please explain it a little bit more detailled to me (perhaps in a PM, if you like)? I also do not know anything about state machine controllers... What are they for?

@Hans Witteman: I do not share your opinion, I think crew members as static objetcts are at least one step towards a "Das Boot" feeling. Of course animated bodies are much more advanced, but therefore, the static objects have to exist anyway.

Best regards, MCHALO12.
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Old 02-19-11, 07:24 AM   #12
raymond6751
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Quote:
Originally Posted by MCHALO12 View Post
Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.
I'm not a modder but have an idea. Since most of the SH3 files appear again in SH4, perhaps it is possible to borrow some backwards. I am thinking of the animations for the repair crew animations. Those animations may be files, just a thought.
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Old 02-19-11, 07:31 AM   #13
MCHALO12
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Hi guys,

a few new pictures of my version of "Johann":









@Raymond: Good idea, I did not know, that there was such an animation in SH4 until now.... Could be worth a try!

Best regards, MCHALO12.
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Old 02-19-11, 09:50 AM   #14
skwasjer
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Check out this vid I made a while ago:

http://s3d.skwas.com/media/s3d_animation.wmv

It does not cover everything regarding mesh animations but is a start...
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