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02-18-11, 04:46 PM | #1 |
Torpedoman
Join Date: Feb 2011
Location: Ubooting
Posts: 118
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Man good job !!!
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02-18-11, 04:48 PM | #2 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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A really nice addition
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02-18-11, 05:16 PM | #3 |
Rear Admiral
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Well this is fairly awesome.
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02-18-11, 05:16 PM | #4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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cool stuff !
are they animated, or is that impossible atm ?
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Stormy...... |
02-18-11, 06:00 PM | #5 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Hi Kaleuns,
great that you like it! More crew members will arrive soon! @Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies. I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible! Best regards, MCHALO12. |
02-18-11, 07:06 PM | #6 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
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horaay Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!
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02-18-11, 09:50 PM | #7 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Quote:
Nice work mate For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body Best regards Hans |
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02-18-11, 09:57 PM | #8 | |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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Quote:
This the same kind of system you were considering for modelling interior flooding?
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02-18-11, 11:33 PM | #9 |
Stowaway
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02-18-11, 10:02 PM | #10 |
Stowaway
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You need to do a mesh animation of each actor.
Then import with S3D. Useing StateMachine, you can have reactions to States. To make animations easier? Search for CrypticARSetup. |
02-19-11, 04:42 AM | #11 | |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Quote:
you obviously know a lot about this topic. I already tried to import a simple mesh animation in S3D, but did not get any working results. Could you please please explain it a little bit more detailled to me (perhaps in a PM, if you like)? I also do not know anything about state machine controllers... What are they for? @Hans Witteman: I do not share your opinion, I think crew members as static objetcts are at least one step towards a "Das Boot" feeling. Of course animated bodies are much more advanced, but therefore, the static objects have to exist anyway. Best regards, MCHALO12. |
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02-19-11, 07:24 AM | #12 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
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Idea
Quote:
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02-19-11, 07:31 AM | #13 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Hi guys,
a few new pictures of my version of "Johann": @Raymond: Good idea, I did not know, that there was such an animation in SH4 until now.... Could be worth a try! Best regards, MCHALO12. |
02-19-11, 09:50 AM | #14 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Check out this vid I made a while ago:
http://s3d.skwas.com/media/s3d_animation.wmv It does not cover everything regarding mesh animations but is a start...
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