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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1006 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=179642 who will be happy because of that ![]() cheers |
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#1007 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Glad it works for you guys, so no need for me to post a screenshot as proof, as someone suggested earlier.
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Cheers Uffe |
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#1008 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 71
Uploads: 0
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I have loaded Magnum Opus with JSGME but am apprehensive about applying the patch. Could anyone give me a quick rundown on how to do this please?
Thanks |
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#1009 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
1) go to the location: C:Magnum_Opus_Patch_2\MODS here you will find the folder: Magnum_Opus_v0_0_1 copy the folder 2) go to the location where you have the MO : C:Magnum_Opus_v0_0_1 paste the file here - overwritte all the folders and files that are in conflict 3) copy the folder Magnum_Opus_v0_0_1 from the location C:Magnum_Opus_v0_0_1 in C:\Ubisoft\Silent Hunter 5\MODS Enable the mod via JMGE P.S. do not forget to migrate your old option.py before enabling the mod Salute! ![]() P.P.S. tdw said : ,,Soon we will have a new version of MO - seems to many people have trouble when install a patch'' |
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#1010 | |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 71
Uploads: 0
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![]() Quote:
Thanks for your help Stoianm, I'll give it a go now. Cheers |
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#1011 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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Hi TDW,
Could you tell us the steps on how you've managed to replace the Python code with C# and if possible some object references that are available to you? Your finds have really spiked my interest now. i'm new to C# but have many years java experience. I presume also that the graphics engine is C++ and out of bounds of any refactoring... Would love to fix that 100m distance large wave limit from your boat. cheers, TonyJ |
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#1012 | |
Black Magic
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C#: public void SomeFunction( ScriptManagerWrappers.ButtonWrapper somebutton) { .... } There are other namespaces available inside that .dll but for now this is the one that interests me ![]() |
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#1013 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi tdw,
i want to use this mod ImprovedWaves_Improved Pitch&Roll and i have conflicts with Deepth keeping problem fixed and with MO. you already fix that in MO? i supose that if i am using it i will scrap things in MO ![]() Last edited by stoianm; 02-12-11 at 12:32 PM. |
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#1014 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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Hi TDW,
Thanks for explanation - straightforward - will take a look and see what i can find! ![]() Keep up the great work! regards TonyJ |
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#1015 |
Silent Hunter
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@ TDW
Hi TDW !
Can you please answer my question here: http://www.subsim.com/radioroom/show...9&postcount=15 It means, are ALL MODs from your List on Page 1 of this Thread in MO included, also the MODs in List without the sign # before the MOD Name (ACSoft: fix for Environment 5.0 and Vikinger: Lite Campaign v1.2) ? ![]() Best regards, Magic ![]() |
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#1016 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW
how can I use German letter Umlauts (ä/ö/ü/ß) in the Tutorial-Box? For example the German word for "deck gun" is "Geschützturm" But in the Tutorial-Box does these umlauts not supported. The Output is "Gesch/tzturm" or something like that. Is there a setting somewhere? regards Ruby |
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#1017 | |
Black Magic
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#1018 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
it is running with Unicode-Format! Thanks! ![]() best regards Ruby |
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#1019 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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#1020 | |
Silent Hunter
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![]() Quote:
But you´re right, lite campaign is not included in actually MO Version. But the List on page 1 shows MODs from the forthcoming Version of MO, TDW has this listed before Release ! Best regards, Magic |
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