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Old 02-13-11, 08:12 AM   #1
stoianm
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Originally Posted by Magic1111 View Post
Aaah, okay !

I asked, because look here: http://www.subsim.com/radioroom/show...72&postcount=1

It´s not the sign # before the MOD Name "ACSoft: fix for Environment 5.0".......
Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards
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Old 02-13-11, 08:18 AM   #2
Magic1111
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Quote:
Originally Posted by stoianm View Post
Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards
Yes, I know, BUT does "not permit" means that the MOD still be included or that the MOD ONLY mentioned in the list?
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Old 02-13-11, 08:19 AM   #3
stoianm
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Originally Posted by Magic1111 View Post
Yes, I know, BUT does "not permit" means that the MOD still be included or mentioned that the MOD ONLY shown in the list?
yes, maybe you are wright - better we ask TDW
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Old 02-13-11, 08:22 AM   #4
Magic1111
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Originally Posted by stoianm View Post
yes, maybe you are wright - better we ask TDW
Yes, that´s my opinion too !
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Old 02-13-11, 10:27 AM   #5
gap
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Default Ultimate Environment Mod CTD's Fix

Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap
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Old 02-13-11, 11:15 AM   #6
Magic1111
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Quote:
Originally Posted by gap View Post
Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap
Thanks, I´ll give it a try !

Best regards,
Magic
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Old 02-13-11, 12:10 PM   #7
gap
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Quote:
Thanks, I´ll give it a try !

Best regards,
Magic
Nice!

Anyway, if you're using MO with MO Patch 2, my file shouldn't be necessary: just had a look (not a close one, though) at the new .tga map coming with it and it seems that it got corrected red values.

TDW, can you confirm it?
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Old 02-13-11, 12:05 PM   #8
WillyVic
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Quote:
Originally Posted by gap View Post
Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap
Hi Gap,

There seems to be very little difference between the tga you supplied and the one included with the Climate Zones ACS 5.0. The red color values are the same. And except for a few pixels on the left hand border of the tga both the RGB and alpha channels are exact matches. Can you elaborate on what you modified and how it is better than the ACS verison?

Thanks,
WV

Last edited by WillyVic; 02-13-11 at 12:17 PM.
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Old 02-13-11, 09:35 AM   #9
TheDarkWraith
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Quote:
Originally Posted by Magic1111 View Post
Yes, I know, BUT does "not permit" means that the MOD still be included or that the MOD ONLY mentioned in the list?
it's in the mod but to be correct still waiting for permission.
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Old 02-13-11, 11:13 AM   #10
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
it's in the mod but to be correct still waiting for permission.
Okay, thanks for Reply TDW !

Best regards,
Magic
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