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-   -   Anyone STILL get CTD from Env Mod 5? (https://www.subsim.com/radioroom/showthread.php?t=180195)

Stevepine 02-11-11 07:54 PM

Anyone STILL get CTD from Env Mod 5?
 
I do.... and i dont know why..... or if its a clash with another mod causing it or what....:hmmm:

So so so frustrating :damn:


wish I could figure it out...any help or suggestions ? I would be so grateful! anyone know of any mods that clash with env 5 for example? but any suggestion AT ALL is welcome!

I so dont want to go back to 'Env Mod Gold'.

Akula4745 02-11-11 10:03 PM

Steve,
What are your system and graphics card specs?

Stevepine 02-11-11 10:18 PM

I have a quad core pc and , 6 gig of ram and a fairly new mid range GeForce card ....

THE_MASK 02-11-11 10:37 PM

What mods ?

WillyVic 02-12-11 01:20 AM

Just re-installed the Environment mod (5.0). I am also still getting the CTD's. MOD installed in bunker before new mission.

System:
Intel i7 930
6 gigs Ram
Nvidia GeForce 250GTS driver 197.45
Win 7 Pro 64

MODS:
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement Mod
FX_Update_0_0_11_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Environment 5.0 MOD ---now removed
sobers base wave mechanics for SH5 V12
SteelViking's Interior Mod V1.2
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
sobers multi color mod V2
sobers base fog mechanics for SH5 V2
sobers base sky mechanics V1
sobers no footstep sound mod
sobers realistic hydrophone operator SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MightyFine Crew Mod 1.2.1 Stock w beards
Enhanced FunelSmoke_by HanSolo78
Critical hits 1.1 Torpedos
Critical hits v 1.2
IO_StrategicMap_2_2_for_TDW_6_0_0
IO_MapCourseLine_normal pencil_mod
Krauters Automated Scripts (v5_0_0 compatible)
Wooden_Lifeboats_Mod_1.1
NewUIs_TDC_6_3_7_Das_Boot_Crew_Mod_by_Illyustrator

WV

Rongel 02-12-11 04:21 AM

I haven't had a CTD in a long time and using Env 5.0. I'm not using Magnum Opus. I have this small mod that I didn't see in your list: ClimateZones ACS 5.0. If I understand correctly, that is a fix for the Enviroment mod. I think you can google it or find it here somewhere.

stoianm 02-12-11 04:42 AM

I totally agree with you Rongel - i remember i had some trouble finding the link for ACsoft mod. Here is another one:

http://www.mediafire.com/?d44maj16s660bzz

THE_MASK 02-12-11 06:10 AM

Wheres the ctd fix for the AI subs mod in your list of mods ?
http://www.subsim.com/radioroom/show...=AI+hydrophone

ustahl 02-12-11 08:40 AM

Here is the fix!
 
Fix for Env 5.0 CTD (and correct climate zones):
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html

It's obviously the lower one.:03:

Thanks & regards to ACS for this one:salute:

WillyVic 02-12-11 07:06 PM

Thanks for info guys. Will give ClimateZones ACS 5.0 and the AI Subs fix a try. Will let you know soonest if continued ctd's with Environ 5.0 occurs.

WV

Magic1111 02-13-11 08:01 AM

Quote:

Originally Posted by ustahl (Post 1596248)
Fix for Env 5.0 CTD (and correct climate zones):
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html

It's obviously the lower one.:03:

Thanks & regards to ACS for this one:salute:

Short question: Is the Fix in MO included ? :hmmm:

stoianm 02-13-11 08:03 AM

Quote:

Originally Posted by Magic1111 (Post 1596817)
Short question: Is the Fix in MO included ? :hmmm:

absolutly YES:up:

Magic1111 02-13-11 08:08 AM

Quote:

Originally Posted by stoianm (Post 1596819)
absolutly YES:up:

Aaah, okay !

I asked, because look here: http://www.subsim.com/radioroom/show...72&postcount=1

Itīs not the sign # before the MOD Name "ACSoft: fix for Environment 5.0".......:hmmm:

stoianm 02-13-11 08:12 AM

Quote:

Originally Posted by Magic1111 (Post 1596821)
Aaah, okay !

I asked, because look here: http://www.subsim.com/radioroom/show...72&postcount=1

Itīs not the sign # before the MOD Name "ACSoft: fix for Environment 5.0".......:hmmm:

Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards:salute:

Magic1111 02-13-11 08:18 AM

Quote:

Originally Posted by stoianm (Post 1596825)
Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards:salute:

Yes, I know, BUT does "not permit" means that the MOD still be included or that the MOD ONLY mentioned in the list? :hmmm:


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