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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Are you on XP 32bit OS? If so you'll need to edit your boot.ini to include a 3GB switch to get the most out of the 4GB patched .exe. You must also be using Service Pack 3 for XP.
I can run you through how to do it if this is the case but don't try and do it yourself as you could screw your Windows. I've done it in order to run the full MFM mod but whether I can strap the interiors on as well I haven't tried although it worked with the interiors without the MFM. There's just a limit as to how far you can push SH3 within the limits of a 32bit OS.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Reasons for getting CTD's are too numerous to try and even count, so many little things can completly corrupt your savegame withough ever being aware of them, like a ship being only 10km away with moderate visibility (enough that your watch can't see it) will likely cause a CTD if/when you try to load that savegame. If you have taken any hull damage at all (even if its just 0.1%) it increases your chances for a CTD. Savegames with 100% hull integrity seem to be a lot more stable than others under any kind of circumstances. |
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I only speak from previous experience of the kernel.dll CTD, which is memory related. I've not had a kernel error show up if say I save in port or right next to another ship at sea, these normally cite just sh3.exe as the cause. If the OP just said 'I'm getting a CTD' and nothing else, I'd suggest the things you have before going into patches and boot edits.
Mileage will vary depending on system specs, granted, but it worked for me when I experimented with both FMInteriors and MFM, although I've yet to try with both simultaneously, somehow I don't think it'd work. At the end of the day, you can try. With backups done properly you won't screw things up.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#5 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Ok guys I think I found the problem. First of all I have the 4 gig patch installed, and on windows 7, SH3 version 1.4 so everything there is fine. Its obviously a memory issue, what I do is just restart the computer (since the ram is erased), and then start Sh3 again. My intel controller uses virtual memory off of the ram, so I'm guessing what happens is, the memory succeeds or is used up, which causes the crash, because there's not enough to run the engine, plus the graphics from the card. Oh well, I installed game boost, but can I install the lite harbor traffic for WAC 4.1?? Because Lite harbor traffic came with GWX, and it alters the campaign files. This would be the time to change my mods around since I'm in port again after a long patrol.
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#6 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
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This is happening again! I'm about to seriously give up on SH3 if this continues. Right when I left port it just crashed on me! I uninstalled reinstalled, blah blah applied 4 gig patch then my mods, all i have is spirit of machines, ultimate aircraft sound, new interiors and green sea there's nothing heavy resource about them -.-. Sam freaking error the kernel.dll!!!! arghhh this is pissing me off so much!
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#7 |
Rear Admiral
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When you say you applied the 4GB patch, I'm assuming you mean that you applied the patch to the SH3.exe file that will allow it to make use of more RAM than the 2GB (?) to which it was initially limited.
However I don't think you've said whether you are running the 32-bit or 64-bit version of Windows. If you are running the 32-bit version, it will not matter how much RAM you have installed or how much RAM the SH3.exe will be able to use - the OS itself cannot recognize more than 4GB max. Using the 3GB switch in the boot.ini file may help make more RAM available for games and other applications, but AFAIK you haven't said whether or not you are using it. If you are running the 64-bit version your OS can recognize and use more RAM provided you have it installed, and if you do have more RAM the game should be able to use a decent chunk of it once it's been patched for that purpose. In either case I would advise that you disable all mods and try at first to run the game without any additional modifications, if you have not done so already, to see if the same CTD occurs. |
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