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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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That dipstick!
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
Uploads: 0
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I play at 100%+ realism.
- No external torpedo reloads at high winds. In fact: sitting completely still. - Regular status reports to BdU at midnight, during convoy chases and after significant events. - No instant firing of deck gun. - Torpedo maintenance: I won't bother during calm seas, but during heavy storms submerge every day to 'service' the torpedoes. - Dive/trim checks at noon every day. Otherwise no submerging to check for hydrophone contacts. - When the situation allows, hang about a bit after sinking a ship to provide aid to shipwrecked crew. - Keeping a real life Kriegstagebuch where I record everything. I do have map updates on and crew fatigue off, though. |
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#3 | |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#4 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Well here's what I do.
I have 100% Realism, except usualy I have stable periscope view(It's a mounted piece of equipment, not a device being physcially held FYI.) For me, dead is dead, this enforces me to make wise decisions and understand the consequence. I save periodaclly to deal with CTD, but if I screw up, then whats done is done. Never going back to anything, and always try to take care of the crew. Right now I'm on my 3rd patrol, for the first; the Diesel engines went kaput. ![]() ![]()
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#5 | |
Eternal Patrol
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Oh, and I use stabilized views as well, because the periscope did have a split-prism unit available in SH4 but not SH3.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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69% realism. I still have have external cam on, auto torpedoes, WO help and stabilize view. That last one is necessary, because my computer lags like hell in periscope view. External view is for the pretty stuff. The other two will be disabled eventually.
Using SH3 Commander, I turned off fatigue but turned on malfunctions. I have increased deck gun ammo (110 increased to 200), to coincide with my unrealistic surface strategy. And DiD. However, I also save often because my computer is cranky...
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#7 |
Eternal Patrol
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We had a thread on this not too long ago, and I made huge long replies I was going to point to in order not to have to do it again.
I'll be hung-and-dried if I can find it now. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Chief of the Boat
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It is possible to go into the gameplay settings and change the realism settings to hike up your renown amounts without suffering the loss of gameplay functionality
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#9 |
Rear Admiral
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#10 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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For careers I care about:
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#11 |
Stowaway
Posts: n/a
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100% "realism".
No external reloads carried. Manual targetting & no contact map. Each of my boats, not the commanders, get their own carreer. Early war VII(A) and IX(A) have non-reloadable stern tubes. No submerged attacks on dark nights. Torpedoes are reloaded while submerged, and not engaged. Hydrophones are manned by a qualified crew member, not me. (However, I reserve the right to count warships). |
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#12 | ||||||||||||
Eternal Patrol
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Of course. I would make an exception for the "death dive" bug, but any time that has happened it wouldn't let me fix it anyway.
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But yes, I too never use renown for 'better' crew. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Rear Admiral
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On the one hand, to use a "no fatigue" model and possibly have the same man on duty 24/7 for an entire patrol with no ill effects is, obviously, completely unrealistic. On the other hand, to use any fatigue model that requires you, as the boat's commander, to manually take a man who's on duty and move him to his quarters to get some rest is also completely unrealistic. So it's not one of those things that can be factored into one's level of realism, IMO. There's just no truly "realistic" way to do it. |
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#14 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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I like to get the "real" feeling, so it is 100%, manual targeting. No map contact updates. Dead is dead. Manual navigation (no sub on the map) and no use of the waypoint tool. Never man the deck or AA guns myself.
No external views ( I tried to leave it on only to take screenshots, but found out that in tricky situations I couldn't resist to have a quick look at where the damn Black Swan is... and anyway I already have hundreds of screenshots...lol ). Forcing you to no external view in my opinion is one of the greatest enhancers of "real feeling" For crew fatigue I use the mod model I am playing. (with NYGM I usually rotate every 12 hours on patrol and every 4 hours in combat situations) TC limit 128 in enemy zones. All attacks at real time from spotting. Radio msg to Bdu every day around midnight together with the night shift of crew. If I need to reload external torpedoes, I head to the coast and find a sheltered cove where I "anchor" for the duration of the operation.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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