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Old 02-13-11, 07:37 PM   #24
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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For careers I care about:
  • Dead is dead.
  • Load externals only in good weather, one at a time, and always at a dead stop. If attacked during loading, give 60 seconds before getting underway, and "jettison" the torpedo (i.e. count that torpedo as "lost.")
  • Attack only merchants unless forced otherwise by orders (Narvik, for example) or tactical situation. Zero renown credit for escorts: destroyers, ASW trawlers, etc (corrected later in career files) under any circumstances.
  • Any engine speed over 200 rpms must be justified by a reported target or immediate tactical situation.
  • Airplanes never engaged except where tactically required (harbor, loading externals, etc). No credit, ever, for planes (corrected later in career files).
  • Realistic loadout of torpedoes. I look at what the game "offers" and use dice to determine.
  • At least one week on assigned station. Boat can "go after" nearby contacts in other sectors, but must do one week on station.
  • After one week on station, die are thrown every week. A "1" the first week means go home; all else is my option. The next week, "2" also means "go home." I would like to hear your views on this, as it is obviously random.
  • Crew manages itself.
  • Up to 50% of officers, POs and crew dismissed at end of patrol in home base (determined by coin toss or rolling die, 25% chance of losing any given person). Only "0" renown new personnel recruited.
  • All POs have a qualification, and officers have at least one. No helmsman or medic qualifications issued & radio only to POs.
  • Officer support in target solutions (though I am slowly learning manual targeting.
  • No music or broadcasts after 1945, thought I am not time sensitive (i.e. I might listen to an FDR or Churchill speech before or after its original date, or a song in 1939 that was first released in 1942).
I also always have some throwaway careers -- training careers -- going on, in which I run the same scenario over and over. I treat these as "missions." At some point, of course, these start to CTD & are discarded.
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