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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() As you have discovered, the whole crew system is FUBAR. |
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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Promotions, if they are available, can be accessed through the crew management section at Home Port only. Some promotions are done automatically at sea as their experience levels increase to the maximum possible for their rank.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#3 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Well... you could go to your C:\Users\<user>\Documents\SH4\data\cfg\savegames\ and edit the ActivePlayerUnits.upc file with notepad where it says...
[UserPlayerUnit 1] ID=Sargo NameDisplayable=Sargo UnitName=USS Spearfish (SS-190) UpgradeClass=1 Type=Sargo UnitInterval=1939-01-16 00:00:00, 1946-12-11 00:00:00 ExternalClassName=SSSargo Nationality=American Evolution=Normal Damage=0.000000 TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga NormalmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_N01.tga MenuSilhouetteTextureName=Salmon_Class_01.tga MaxOfficers=24 <-- change this MaxPettyOfficers=30 <-- change this StartUserPlayerUnitMissionDateTime=1941-12-07 13:00:00 CurrentUserPlayerUnitMissionDateTime=1941-12-07 13:00:00 SilentState=false For best results and no CTD's, do it in port before you go to configure the crew. At the start of a carreer is a good time too. You can also edit the player renown the same way in a file called CareerTrack.upc ![]() |
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#4 | ||
Rear Admiral
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![]() Quote:
Historically the idea was to mix the old salts with the green horns, so their knowledge would rub off and be handed down. An entirely green crew isn't a good idea, and if a boat with an all seasoned crew was lost, then so was the gained knowledge and experience. Quote:
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#5 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yes, I do realize this. Quote:
I wasn't complaining about not having a boat stuffed with petty officers. It just seems odd the way it is in the game; I choose which men are "dismissed" as though I'm court-martialing them for something. The pool of replacements seems too small, requiring that I bring back those previously "dismissed", or consign the experienced men in the crew to inferior and undeserved rank. |
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#6 |
Rear Admiral
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Yeah I agree its crappy, but its all we have to work with. One alterior motive i had with Abilities in TMO was to give you a desire to rotate some of them. The game won't do it for you, and nobody can make you. But to have a want to?
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I'll admit to being a little disgusted with the crew business. |
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#8 | |||
Rear Admiral
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Quote:
Quote:
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I wouldn't worry about it; its really a minor thing. I know you've had a serious case of burnout. |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Someone started a rumor that it's not really a radar, it's a TV. They're trying to tune in and watch "Victory at Sea".
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#11 |
SUBSIM Newsman
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Think of it as a challenge to fix!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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