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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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![]() Quote:
About the only thing I can think of that would fix this problem is if somehow you were able to convince the game that everything below the ocean's surface is treated as a fog bank. By doing this, it would bring in the game's probability calculations with regards to whether or not a ship can see you if you're on the surface in a fog bank. |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yikes! I'm living on borrowed time. |
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#3 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Shot down a pesky H6N yesterday.
I was very surprised. I really didn't think I was hitting him, but he was doing one of those steep climbs they do after a bombing run, and I kept shooting at his backside. Next thing I know, he bursts into flames and starts coming apart! 20mm twin cannon for the win!
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Windows 10 Pro (x64) |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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