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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Hello,
Thanks to TDW for the great mod. Everything seems to work fine but the hydrophone. The hydrophone works fine in the tutorial missions but does not work when in career mode. I can't hear any contacts even if close and the hydrophone operator can not hear them either. Any help would be appreciated. Here is my mode load out: Grossdeutscher Rundfunk Ferocious Fire SFX U-Boat Radio Room Telemetry SFX U-Boat Propulsion SFX Silent Seagulls U-Boat Watch Crew Routine SFX Unterseeboot II SFX U-Boat Ballast Tanks SFX Ambient Underwater SFX A Fistful of Emblems v1.51 Magnum_Opus_v0_0_1_With Patch2 MRP_4_3_ratio MRP 16x9 patch Speech fixes and additions (german version) Lite Campaign LC 1.2 Open_Horizons Battlestations_soundmod_1.1 Thanks in advance. |
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#872 |
Nub
![]() Join Date: Feb 2005
Posts: 4
Downloads: 11
Uploads: 0
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Hello im pretty new to the mod seen, but enjoy the things i got working so far. Thank you for the time you put in to this.
I just got 1 question, i got the mod to work and installed true JGME. I Downloaded the patch also, as recommended, but i have no clue how to instal it. True JMGE i received a error message. I know it might be a stupid question but and i've searched true countlees posts but some how cant find the answer. Thx in advance CAS |
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#873 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
1) read the problems with hydro here: http://www.subsim.com/radioroom/showthread.php?t=179081 2) make some changes in contact.cfg: http://www.subsim.com/radioroom/showthread.php?t=166593 3) install this mod ,,sobers realistic hydrophone operator SH5'' Your list mod seems it is ok! If you can not fix the problem maybe someone more avised will hel you! ![]() Salute! ![]() |
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#874 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
1) go to the location: C:Magnum_Opus_Patch_2\MODS here you will find the folder: Magnum_Opus_v0_0_1 copy the folder 2) go to the location where you have the MO : C:Magnum_Opus_v0_0_1 paste the file here - overwritte all the folders and files that are in conflict 3) copy the folder Magnum_Opus_v0_0_1 from the location C:Magnum_Opus_v0_0_1 in C:\Ubisoft\Silent Hunter 5\MODS Enable the mod via JMGE P.S. do not forget to migarte you old option.py before enabling the mod Salute! ![]() P.P.S. tdw said : ,,Soon we will have a new version of MO - seems to many people have trouble when install a patch'' |
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#875 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Thanks for your response I will check this out |
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#876 |
Mate
![]() Join Date: Oct 2006
Posts: 59
Downloads: 130
Uploads: 0
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For Stoianm and Magic111,
Magnum Opus Intro Loading Screen zip is uploaded here. Check the Downloads section. Look in Interface Mods. WillyVic |
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#877 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#878 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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#879 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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using only the mega mod, my sub cannot find PD ever, at any speed. Everytime I order Periscope depth I end up between ten and eight meters, conning tower breaking the surface and my sub screaming hey looking at me.
I generally have to manually select 15-20 meters, which will let me linger around 12 meters so that i'm not breaking the surface of the water with nearly my entire sub. Oh and the snorkel depth might as well just be decks a wash, because thats what I use it for. |
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#880 | |
Silent Hunter
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![]() ![]() Best regards, Magic ![]() |
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#881 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I hazard a guess towards the UHS mod or the wave height mod. |
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#882 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Let There Be Light!
Quote:
![]() Where exactly is that yellow portion 'args.Handled = True' to be added/found? Which file? Above explanation of your's is obviously very clear to your goodself, as it is your own coding/scripting, but to us other primitive mortals it seems a bit cryptic. ![]() Might you have some time & patience to explain how exactly to apply that setting and what it does? How does it affect TDWOptions.py and/or Commands.cfg? ![]() Is it possible to use the same key for different functions/commands in both Commands.cfg and TDWOptions.py, differentiated by combinations with Shift and/or Ctrl? Example: one command "B" in Commands.cfg and different command "Shift+B" in TDWOptions.py. Possible or not? ![]() Please, Master, grace us with your explanation! ![]()
__________________
Cheers Uffe Last edited by ustahl; 02-05-11 at 01:41 PM. |
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#883 |
Nub
![]() Join Date: Feb 2005
Posts: 4
Downloads: 11
Uploads: 0
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Thx for the help stoianm, all seem to work now :-)
CAS |
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#884 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#885 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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I was in the exact same position about 45 min ago. Then it dawned on me ... the game most likely needed to be updated to to version 1.12. You would assume that with all this must be logged into server, DRM, etc, that it would just be automatically done. It's not. Never mind that fact that in the very first post it clearly states the game needs to be updated, in bold, in bright yellow ... like a giant eye sore ![]() Go to C:\Ubisoft\Silent Hunter 5\Support\GameUpdater run the little app (gu) I know ... I felt stupid too ![]() with that being said ... I am still in a mild sense of shock as to the amount of amazing work that TDW has done. I just spent 35 - 40 min just soaking in the new UI. Hope this helps |
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