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Old 01-28-11, 05:44 PM   #1
TheDarkWraith
Black Magic
 
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most likely to do with the way I coded the hotkey for the ToggleFollowSelectedTarget:

# follow selected target
if key == FollowSelectedTargetHotKey[1]:
if FollowSelectedTargetHotKey[0]:
from Pagelayout import ToggleFollowSelectedTarget
ToggleFollowSelectedTarget( None )
args.Handled = True

The highlighted in yellow says no need to check for this key anymore
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Old 01-28-11, 05:55 PM   #2
marleymen
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Hello TDW,

Wich files should I delete before installing MO to keep underwater colour as original (not the green modded one) and Uboat hull texture as original (not the new red one)

Thanks in advance.
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Old 01-28-11, 06:01 PM   #3
TheDarkWraith
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Quote:
Originally Posted by marleymen View Post
Hello TDW,

Wich files should I delete before installing MO to keep underwater colour as original (not the green modded one) and Uboat hull texture as original (not the new red one)

Thanks in advance.
I have had many complaints about the underwater color and brightness of the underwater. I'm thinking about removing it from the mod and releasing another patch that will cover this and some other items.
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Old 01-28-11, 06:12 PM   #4
marleymen
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Ok. I´ll wait for that patch. And about the uboat skin, wich files should I delete to return to original uboat skin? I prefer the grey original one.
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Old 01-28-11, 06:17 PM   #5
TheDarkWraith
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Quote:
Originally Posted by marleymen View Post
Ok. I´ll wait for that patch. And about the uboat skin, wich files should I delete to return to original uboat skin? I prefer the grey original one.
If you look up the Beast's grime skin mod (something to that effect) you'll see which files were changed
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Old 01-28-11, 06:21 PM   #6
marleymen
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Thanks TDW.

And congrats for your work this week. You made lot of improvements with that Mines, Subnets and Icebergs. Sure will be a new incentive to more modders to come SH5.

Respect.
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Old 02-04-11, 01:19 PM   #7
ustahl
Watch Officer
 
Join Date: Apr 2005
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Let There Be Light!

Quote:
Originally Posted by TheDarkWraith View Post
most likely to do with the way I coded the hotkey for the ToggleFollowSelectedTarget:

# follow selected target
if key == FollowSelectedTargetHotKey[1]:
if FollowSelectedTargetHotKey[0]:
from Pagelayout import ToggleFollowSelectedTarget
ToggleFollowSelectedTarget( None )
args.Handled = True

The highlighted in yellow says no need to check for this key anymore
Hi TDW,

Where exactly is that yellow portion 'args.Handled = True' to be added/found? Which file?
Above explanation of your's is obviously very clear to your goodself, as it is your own coding/scripting, but to us other primitive mortals it seems a bit cryptic.

Might you have some time & patience to explain how exactly to apply that setting and what it does? How does it affect TDWOptions.py and/or Commands.cfg?

Is it possible to use the same key for different functions/commands in both Commands.cfg and TDWOptions.py, differentiated by combinations with Shift and/or Ctrl?
Example: one command "B" in Commands.cfg and different command "Shift+B" in TDWOptions.py. Possible or not?

Please, Master, grace us with your explanation!
__________________
Cheers
Uffe

Last edited by ustahl; 02-05-11 at 01:41 PM.
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Old 02-04-11, 03:51 PM   #8
[:]CASINO[:]
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Thx for the help stoianm, all seem to work now :-)

CAS
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Old 02-04-11, 03:53 PM   #9
stoianm
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Quote:
Originally Posted by [:]CASINO[:] View Post
Thx for the help stoianm, all seem to work now :-)

CAS
glad to help you!
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