SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-11, 05:49 PM   #1
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Damo View Post
Pardon me, I didn't intend on insulting you or your Grandmother, but seriously, what you are proposing is pretty far fetched, but then so was landing on the moon (and please, no conspiracy theorists please...). I'm not a selective reader, I was just in a hurry to eat my dinner so didn't word my post adequately. I feel a little hostility in your answer (only a little) which is something you need to get on top of as you'll more than likely face a few more disbelievers in time that will ask you a few more questions than I.

I've actually taken some time to look up the game engine and its site and wonder if you would be planning to release commercially or as a free to all software package? Given that you will need to pay out an initial $1500 for the pro version of the engine, would you need to pay additional fees to release the game commercially using someone elses engine? I would expect so. Also, by taking on other developers, you would need to reward them financially too if there's to be a commercial release, and if it's not to be commercial, they are effectively working in their free time for nothing, which, going back to the example of the flight sims in my original post, causes people to join and jump ship at inopportune moments leaving unfinished work that someone new then has to pick up mid flow, decipher, and finish.

All I'm saying is that it all sounds to me like a pipedream, a fanciful vision of what you believe you can do and the first instant that someone questions your vision you go a bit rude. If me being skeptical makes you more determined to prove me wrong then good, it means I've had a positive influence on you and your ambition, I don't seek to belittle you or to question your or your associates abilities.

The fact of the matter is, I've seen this kind of thing promised many times, and each time I made a similar post which kind of received the same response. We have a saying here in the UK; 'The proof is in the pudding'. In all the threads like this I've responded to, not one of them has delivered a working title onto my hard drive and until they do, I will always respond with skepticism.

But hand on heart Hans, I hope you prove me wrong. Now there's a mission for you.
Hi again,

I am sorry i am not rude at all it is just because even in this new reply you insist to mention i promised something again go read the top thread and tell me where i promised something please do that and after that we can have a serious respectful conversation.

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 01-31-11, 05:54 PM   #2
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

What i was hopping for that thread is only to get the experts player to say what are there vision of the perfect sim i should have formulated otherwise i think
__________________




Hans Witteman is offline   Reply With Quote
Old 01-31-11, 05:58 PM   #3
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Hi again gentleman's

Anybody know how to deleted a thread??
__________________




Hans Witteman is offline   Reply With Quote
Old 02-01-11, 01:02 AM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Hello Hans,
I hope you are not discouraged by what others have said. If you know what you are going to need to do, and are willing to put in the effort, then go for it!

I know nothing about programming, but am a veteran player (in SH4), and like you, find some things in the UBI games very unsatisfactory. For me, the biggest flaws in SH4 are how subs/ships seem to defy the laws of physics, with poor weather modeling a close second. I think these are much more important than eye candy. From what I've read in the forum, SH3 flaws are similer. It is especially annoying when I notice, that something that was well modeled in SHCE, was messed up in SH4.

Personally, I feel that a big part of the reason Ubisoft has turned out a succession of lackluster efforts, is that there is no one around to offer direct competition.

Good luck.
TorpX is offline   Reply With Quote
Old 02-01-11, 01:39 AM   #5
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
Hello Hans,
I hope you are not discouraged by what others have said. If you know what you are going to need to do, and are willing to put in the effort, then go for it!

I know nothing about programming, but am a veteran player (in SH4), and like you, find some things in the UBI games very unsatisfactory. For me, the biggest flaws in SH4 are how subs/ships seem to defy the laws of physics, with poor weather modeling a close second. I think these are much more important than eye candy. From what I've read in the forum, SH3 flaws are similer. It is especially annoying when I notice, that something that was well modeled in SHCE, was messed up in SH4.

Personally, I feel that a big part of the reason Ubisoft has turned out a succession of lackluster efforts, is that there is no one around to offer direct competition.

Good luck.
Hi mate,

Don't worry nobody here or elsewhere will ever be able to discouraged and old stubborn kaleun like me

Like i say i am in the decision process at the moment and i said to my self why not starting a thread to see idea from experienced players.

I already have read almost everything in this forum and no thread was never enough detail to have a real idea of what everyone was wishing for.

I saw this as an opportunity to start a creative discussion that could have oriented my choice to get into that hell hole or to stay out of it and continuing modding SH3.

Sincerely i know i have the necessary skill to achieve such a task i mean the modeling,texturing and animating part.

And if i am to succeed in this it will be with a great team alone i am nothing but coupled with a math guru who eat C++ and others dedicated artists the whole thing could start to take form very fast since a lot of asset are already done.

But the only problem i truly see ahead is the instability factor of both our country in the very near future and everyone here i am sure understand what i mean by that i won't go in the detail since it not the point.

So yes the possibility is real but yes i would need a lot of help any U-Boat philanthrope on this site who can give me a modest salary so i could put 80 hr a week on our dream???

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 01-31-11, 06:04 PM   #6
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

So basically the thread title 'A dream is arising' should be changed to 'A dream has been dreamt, but for now it must remain a dream'. The thread title, albeit through loss in translation, points me to believe that this thing is 'in the works' so to speak when it patently is not, and may never be. Plus it's in the mods workshop section, where we talk about 'mods' not dreams. Maybe it would have been better put in the SH3 forum, where all the other 'What would you like to see in your perfect subsim?' go.

No, this thread is designed to create hype for what 'may' become a reality that no one else has ever managed to do. If you wanted to avoid ridicule or disbelief you should have waited until you had some concrete foundations on which to say 'Ok, so I've done this, and I'm hoping to build it into this'. Right now it's pure speculation and doesn't 'fit' with the rest of the threads in this particular forum section.

Edit: And Hans, don't ask for the thread to be deleted, like I said before about your will to succeed, come back here everyday and read this thread and use it to spur you on to make your dream a reality.

With all due respect man.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Old 01-31-11, 06:08 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Damo View Post
So basically the thread title 'A dream is arising' should be changed to 'A dream has been dreamt, but for now it must remain a dream'. The thread title, albeit through loss in translation, points me to believe that this thing is 'in the works' so to speak when it patently is not, and may never be. Plus it's in the mods workshop section, where we talk about 'mods' not dreams. Maybe it would have been better put in the SH3 forum, where all the other 'What would you like to see in your perfect subsim?' go.

No, this thread is designed to create hype for what 'may' become a reality that no one else has ever managed to do. If you wanted to avoid ridicule or disbelief you should have waited until you had some concrete foundations on which to say 'Ok, so I've done this, and I'm hoping to build it into this'. Right now it's pure speculation and doesn't 'fit' with the rest of the threads in this particular forum section.
Hi again.

You won and your are still not happy with it i wonder who the rude person over here case dismiss.

I now feel like i am not welcome over here anymore thank mate.

Going back to what i do best modeling

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 01-31-11, 06:10 PM   #8
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

And please can an OP erased my thread since i made an horrible mistake hoping just to get idea!
__________________




Hans Witteman is offline   Reply With Quote
Old 01-31-11, 06:19 PM   #9
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

You think this is about 'winning'??! And you're 45? This is the most helpful and friendly community I know, and people do their best to share knowledge and help others. You may not have English as your first language (am I right?) so I'll understand your lack of understanding, I am not rude, I am not confrontational, but I AM a realist, some people can't separate the three. Gamers are a demanding bunch, if you can't take a little probing into your plans then there is no hope for you as a developer. Sorry I had to say that.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Old 01-31-11, 06:28 PM   #10
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Damo View Post
You think this is about 'winning'??! And you're 45? This is the most helpful and friendly community I know, and people do their best to share knowledge and help others. You may not have English as your first language (am I right?) so I'll understand your lack of understanding, I am not rude, I am not confrontational, but I AM a realist, some people can't separate the three. Gamers are a demanding bunch, if you can't take a little probing into your plans then there is no hope for you as a developer. Sorry I had to say that.
Hi again,

I was promising nothing and was just hoping to get some idea take it as creative conversation to orient our decision whether we will go or not go for it. And the only thing i have is a barrage of negativity from all.

I am no fool and i don't think that i am an inexperienced guy i was teaching game design for 5 years and i have 15 years to back it, was gaming before a lot where still in the idea of their mothers though.

So i am no beginner and deserved a little bit more respect when i am simply trying to get a creative discussion.

Anyway i can feel animosity from you toward me since the first reply so i think i should just forget about it and move on to more productive endeavor.

Best Regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 02-01-11, 09:39 AM   #11
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

hey hans.

i would come aboard! truly...



i was trying to fascinate the people here several times the last years for such a great project. but its nearly impossible. so, dont take the reactions personal.

i am a studied graphics-artist. my skills are:

2d design, layout and conception
3d design, layout and conception

let me know, when your firm starts working. would be an option to buyout the sh5-code (or a license) from ubi. so nothing needs to be done from the scratch. the engine is great. and i think with access to the code of sh5, EVERYTHING we ever dreamed of would be possible.

__________________



Last edited by urfisch; 02-01-11 at 09:50 AM.
urfisch is offline   Reply With Quote
Old 02-01-11, 10:42 AM   #12
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
@Hans

I love your drive and ambition kaleun. If this ever comes to fruition subsimmers will be worshipping you till the end of time mate. Unfortunately I can't offer any skills, just a suggestion..........

WOLF PACKS, WOLF PACKS, WOLF PACKS

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 02-01-11, 02:13 PM   #13
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Fubar2Niner View Post
@Hans

I love your drive and ambition kaleun. If this ever comes to fruition subsimmers will be worshipping you till the end of time mate. Unfortunately I can't offer any skills, just a suggestion..........

WOLF PACKS, WOLF PACKS, WOLF PACKS

Best regards.

Fubar2Niner
Hi matey,

Please no worshiping i hate cult leaders

For wolf packs it is a priority for both of us and if we ever start it don't expect to be playing that until 2014 or 2015 so if 2012 is true then nobody will ever play it!

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 02-01-11, 10:43 AM   #14
NGT
Lieutenant
 
Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
IMHO....

(sorry for bad English)


Hello Hans,

what are you think about that:

After the release of U-boottypIIA, according to the gamers feedback, starting enlarges this mod.

Instead of a absolute break of 12 or more months, better is adding something new every few weeks, and transform U-boottypIIA to simply U-boot.

Somebody starting a carrier with your future IIA can give feedback and, probably continuing play with the VII some weeks later, always giving feedback.

Meantime, the new campaign model will be ready, so the same players will start a really new campaign with the newcomer IXB.

During this road to perfection, new elements will come, and the players will be the continuous testers of all that. It happens like that for all the supermods here.

For me, is better like that, no several months of silent running, and after the "big bang" with 3.568 threads with questions and answers.

Like that people will stay longer inside The Game, and (new) people will be (re)interested.

Thank you for your time.

PS: For me, after playing for 5 years the (almost) same scenario over the 5 seas, a new campaign model with a new more complex behaviour for the (escaping) ships is the first priority. Drama graphics the second one (explosions, blood, flooding, fire, survivors...).
NGT is offline   Reply With Quote
Old 02-01-11, 11:44 AM   #15
danzig70
Planesman
 
Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
Default

This article might be helpful. It discusses the development process of a pirate game. http://www.garagegames.com/community/blogs/view/15757
__________________
danzig70 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.