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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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![]() Quote:
I am sorry i am not rude at all it is just because even in this new reply you insist to mention i promised something again go read the top thread and tell me where i promised something please do that and after that we can have a serious respectful conversation. Best regards Hans |
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#2 |
Kaleun of U-3
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Location: somewhere in 1939
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What i was hopping for that thread is only to get the experts player to say what are there vision of the perfect sim i should have formulated otherwise i think
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#3 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi again gentleman's
Anybody know how to deleted a thread?? |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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Hello Hans,
I hope you are not discouraged by what others have said. If you know what you are going to need to do, and are willing to put in the effort, then go for it! I know nothing about programming, but am a veteran player (in SH4), and like you, find some things in the UBI games very unsatisfactory. For me, the biggest flaws in SH4 are how subs/ships seem to defy the laws of physics, with poor weather modeling a close second. I think these are much more important than eye candy. From what I've read in the forum, SH3 flaws are similer. It is especially annoying when I notice, that something that was well modeled in SHCE, was messed up in SH4. Personally, I feel that a big part of the reason Ubisoft has turned out a succession of lackluster efforts, is that there is no one around to offer direct competition. Good luck. |
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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Don't worry nobody here or elsewhere will ever be able to discouraged and old stubborn kaleun like me ![]() Like i say i am in the decision process at the moment and i said to my self why not starting a thread to see idea from experienced players. I already have read almost everything in this forum and no thread was never enough detail to have a real idea of what everyone was wishing for. I saw this as an opportunity to start a creative discussion that could have oriented my choice to get into that hell hole or to stay out of it and continuing modding SH3. Sincerely i know i have the necessary skill to achieve such a task i mean the modeling,texturing and animating part. And if i am to succeed in this it will be with a great team alone i am nothing but coupled with a math guru who eat C++ and others dedicated artists the whole thing could start to take form very fast since a lot of asset are already done. But the only problem i truly see ahead is the instability factor of both our country in the very near future and everyone here i am sure understand what i mean by that i won't go in the detail since it not the point. So yes the possibility is real but yes i would need a lot of help any U-Boat philanthrope on this site who can give me a modest salary so i could put 80 hr a week on our dream??? ![]() Best regards Hans |
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#6 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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So basically the thread title 'A dream is arising' should be changed to 'A dream has been dreamt, but for now it must remain a dream'. The thread title, albeit through loss in translation, points me to believe that this thing is 'in the works' so to speak when it patently is not, and may never be. Plus it's in the mods workshop section, where we talk about 'mods' not dreams. Maybe it would have been better put in the SH3 forum, where all the other 'What would you like to see in your perfect subsim?' go.
No, this thread is designed to create hype for what 'may' become a reality that no one else has ever managed to do. If you wanted to avoid ridicule or disbelief you should have waited until you had some concrete foundations on which to say 'Ok, so I've done this, and I'm hoping to build it into this'. Right now it's pure speculation and doesn't 'fit' with the rest of the threads in this particular forum section. Edit: And Hans, don't ask for the thread to be deleted, like I said before about your will to succeed, come back here everyday and read this thread and use it to spur you on to make your dream a reality. With all due respect man.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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![]() Quote:
You won and your are still not happy with it i wonder who the rude person over here case dismiss. I now feel like i am not welcome over here anymore thank mate. Going back to what i do best modeling Best regards Hans |
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#8 |
Kaleun of U-3
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And please can an OP erased my thread since i made an horrible mistake hoping just to get idea!
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#9 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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You think this is about 'winning'??! And you're 45? This is the most helpful and friendly community I know, and people do their best to share knowledge and help others. You may not have English as your first language (am I right?) so I'll understand your lack of understanding, I am not rude, I am not confrontational, but I AM a realist, some people can't separate the three. Gamers are a demanding bunch, if you can't take a little probing into your plans then there is no hope for you as a developer. Sorry I had to say that.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#10 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Downloads: 123
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![]() Quote:
I was promising nothing and was just hoping to get some idea take it as creative conversation to orient our decision whether we will go or not go for it. And the only thing i have is a barrage of negativity from all. I am no fool and i don't think that i am an inexperienced guy i was teaching game design for 5 years and i have 15 years to back it, was gaming before a lot where still in the idea of their mothers though. So i am no beginner and deserved a little bit more respect when i am simply trying to get a creative discussion. Anyway i can feel animosity from you toward me since the first reply so i think i should just forget about it and move on to more productive endeavor. Best Regards Hans |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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hey hans.
i would come aboard! truly... ![]() i was trying to fascinate the people here several times the last years for such a great project. but its nearly impossible. so, dont take the reactions personal. i am a studied graphics-artist. my skills are: 2d design, layout and conception 3d design, layout and conception let me know, when your firm starts working. would be an option to buyout the sh5-code (or a license) from ubi. so nothing needs to be done from the scratch. the engine is great. and i think with access to the code of sh5, EVERYTHING we ever dreamed of would be possible. ![]()
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Last edited by urfisch; 02-01-11 at 09:50 AM. |
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#12 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
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@Hans
I love your drive and ambition kaleun. If this ever comes to fruition subsimmers will be worshipping you till the end of time mate. Unfortunately I can't offer any skills, just a suggestion.......... WOLF PACKS, WOLF PACKS, WOLF PACKS ![]() ![]() Best regards. Fubar2Niner |
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#13 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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![]() Quote:
Please no worshiping i hate cult leaders ![]() For wolf packs it is a priority for both of us and if we ever start it don't expect to be playing that until 2014 or 2015 so if 2012 is true then nobody will ever play it! ![]() Best regards Hans |
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#14 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
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IMHO....
(sorry for bad English)
Hello Hans, what are you think about that: After the release of U-boottypIIA, according to the gamers feedback, starting enlarges this mod. Instead of a absolute break of 12 or more months, better is adding something new every few weeks, and transform U-boottypIIA to simply U-boot. Somebody starting a carrier with your future IIA can give feedback and, probably continuing play with the VII some weeks later, always giving feedback. Meantime, the new campaign model will be ready, so the same players will start a really new campaign with the newcomer IXB. During this road to perfection, new elements will come, and the players will be the continuous testers of all that. It happens like that for all the supermods here. For me, is better like that, no several months of silent running, and after the "big bang" with 3.568 threads with questions and answers. Like that people will stay longer inside The Game, and (new) people will be (re)interested. Thank you for your time. PS: For me, after playing for 5 years the (almost) same scenario over the 5 seas, a new campaign model with a new more complex behaviour for the (escaping) ships is the first priority. Drama graphics the second one (explosions, blood, flooding, fire, survivors...). |
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#15 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
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This article might be helpful. It discusses the development process of a pirate game. http://www.garagegames.com/community/blogs/view/15757
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