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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Allied only |
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#182 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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- In stock game I can see actual radar/sonar/AAA types installed also being at sea. I mean Ship Management/Weapons and Sensors page.
- If you order to raise snorkel on German sub actually not possessing it no text announcement is displayed ("CE "). I think it should appear word like this: "CE: We do not have snorkel, sir". |
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#183 |
Watch
![]() Join Date: Oct 2009
Posts: 18
Downloads: 48
Uploads: 0
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dont like navigation & attack map applied by this mod
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#184 |
Swabbie
![]() Join Date: Nov 2010
Posts: 6
Downloads: 59
Uploads: 0
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Hi guys,
quick question: Has anybody been able to change the freeroam camera used inside the u-boats? I am thinking here about limiting the degrees of movement and increasing the speed to actually give a feeling of you walking through the sub. I have been playing around with the camera.dat file, even replaced it with the one from RFB just to see what happens but it´s still the same. Would appreciate any advice, thx mgkaro |
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#185 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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I ´ve just downloaded this mod and its last update.
I was surprised to see how it improved since the last time I ´v e played it. Congratulations ! |
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#186 |
A-ganger
![]() Join Date: Sep 2002
Posts: 72
Downloads: 588
Uploads: 0
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I just installed this and all seems to be well except the attack periscope doesn't have a position indicator designating its height location anymore. The observation periscope still does. Is this normal for this mod or is something amiss? Thanks for any help.
Activated Mods: OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 |
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#187 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#188 |
Swabbie
![]() Join Date: Oct 2007
Posts: 11
Downloads: 125
Uploads: 0
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Is there a way to decrease underwater visibility? It seems that at 80m and 10m the amount of light is the same.
Last edited by Binary101; 01-29-11 at 11:20 PM. |
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#189 |
Stowaway
Posts: n/a
Downloads:
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im downloading this now cant wait to play it and is there anyproblems in it i should know of
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#190 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Just make sure you read ALL the docs in the support folders. It will answer many questions and give you an idea on the breathe and scope of this fabulous mod.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#191 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Thanks again Lurker, another awesome mod, but a bit much for my needs (and tastes). Models, textures and particles are BRILLIANT, my VIIB never looked so good. Also the emblems mod is sweet, nice work tweeking the original mod.
__________________
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#192 |
Watch
![]() Join Date: Jun 2009
Location: Michigan
Posts: 24
Downloads: 384
Uploads: 0
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Is there anyway to make it so that we can still use the TBT?
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#193 |
Bilge Rat
![]() Join Date: Apr 2009
Posts: 1
Downloads: 43
Uploads: 0
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Why does the mirror-page have none of the mods anymore? Hoped to get my collection up in time again
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#194 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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i must say lurker, awsome job. big improvement from a year ago. glad to see you still working some on your mod. keep up the good work.
![]() ![]() regards, drakkhen20 |
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#195 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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I apologize if this has been discussed before but I just started using OM+OMEGU. After installing OM everything ran fine but after installing OMEGU I started getting lots of CTDs. It took me a while to figure it out but when I applied the 4GB patch to the SH4 exe it took care of the problem. I don't recall seeing anything about this in the readme. I don't know if this is common knowledge that you should do this or this was a problem unique to me but I just wanted to post this in case anybody else has a similar problem in the future. Maybe the OP on this thread could be modified to say 4gb patch recommended if this is indeed a common problem. I am using win7 64.
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