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Old 11-30-10, 11:26 AM   #346
fitzcarraldo
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Dear Makman:

I try the MaGUI Final version and all works fine for me. Only I have a little request: I like the binoculars of the MaGUI 3.4. Is it possible to change the screen of the binoculars and how?

Many thanks for the mod, also it is my final and definitive GUI for GWX and LSH3V5.1.

Best regards.

Fitzcarraldo
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Old 11-30-10, 05:24 PM   #347
silentwayIII
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Default Torpedo Solution for MaGui F

Makman:

I tired this feature with your other GUI versions because I'm not very good with getting manual firing solutions so getting it done with the weapons officer is good. I DL the F version and installed the F version torpedo solution button for GWX, but this one is different...there is no periscope icon (rightside panel which when clicked brings up the icons in the periscope window. Am I not doing doing something wrong or maybe it doesn't work? Please let me know if it can be activated.

Thanks, silentwayIII
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Old 12-01-10, 06:16 AM   #348
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Quote:
Originally Posted by fitzcarraldo View Post
Dear Makman:

I try the MaGUI Final version and all works fine for me. Only I have a little request: I like the binoculars of the MaGUI 3.4. Is it possible to change the screen of the binoculars and how?

Many thanks for the mod, also it is my final and definitive GUI for GWX and LSH3V5.1.

Best regards.

Fitzcarraldo
hi Fitzcarraldo,

yes , you can use the binoculars from v3.4 (but have in mind that this binos will not have a FOV 7.25 ) .
at data/menu/olc/ find and REPLACE the binoculars.tga with the one from MaGui v3.4 's files

Quote:
Originally Posted by silentwayIII View Post
Makman:

I tired this feature with your other GUI versions because I'm not very good with getting manual firing solutions so getting it done with the weapons officer is good. I DL the F version and installed the F version torpedo solution button for GWX, but this one is different...there is no periscope icon (rightside panel which when clicked brings up the icons in the periscope window. Am I not doing doing something wrong or maybe it doesn't work? Please let me know if it can be activated.

Thanks, silentwayIII
hi SilentwayIII,
No, everything works fine here (just tested it)
check your installation and especially disable all mods AFTER MaGui that jsgme may warned you for conflicts with MaGui's files
if you have no conflicts ....check if at your starting options the ''no weapon officer assistance'' is unchecked (must be unchecked)

ps: when you clic to activate the ''TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)'' [<--this is the exact name of the mini mod that must be putted in MODS folder] does the jsgme warned you for confict with Magui's menu_ini ? (must warn you...if not ...check your installation)

bye
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Old 12-01-10, 06:02 PM   #349
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Default Duh

Makman, I'm sorry for even having posted. I forgot to take the appropriate folder out and put it into my mod folder for activation. It works just fine...thanks for the great MOD!

silentwayIII
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Old 12-01-10, 07:34 PM   #350
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Quote:
Originally Posted by makman94 View Post
hi Fitzcarraldo,

yes , you can use the binoculars from v3.4 (but have in mind that this binos will not have a FOV 7.25 ) .
at data/menu/olc/ find and REPLACE the binoculars.tga with the one from MaGui v3.4 's files



Many thanks!!!

Fitzcarraldo
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Old 12-04-10, 07:54 PM   #351
kiwi_2005
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Will the MaGui Mod work with lsh3 v5.1

Downloading Full lsh3 5.1 mod atm

Installation:
Silent Hunter 3 and latest patch
lsh3 5.1
MaGui mod (hopefully)

edit
nvm I found the fix folders in MaGui
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Old 12-07-10, 12:11 PM   #352
Victor Schutze
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Dear Makman,

Do you have a tutorial for MaguiF?

I figured out how to use the 'F' button tool, but the 'B' button tool i don't have a clue how to use it.

Regards
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Old 12-07-10, 02:11 PM   #353
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@MakMan

Exellent Work and Job, Manos...your MaGUI Final working awesome...well done!
Greets to Greece

Regarts, Ottibald
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Old 12-07-10, 08:32 PM   #354
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This would be great in SH5..... if possible.
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Old 12-09-10, 01:33 PM   #355
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Quote:
Originally Posted by Victor Schutze View Post
Dear Makman,

Do you have a tutorial for MaguiF?

I figured out how to use the 'F' button tool, but the 'B' button tool i don't have a clue how to use it.

Regards
search at ''documents for the tools of MaGui F'' . in there is the ''Angriffsscheibe_Handbuch_3''...look at it.
Klh (the author of the above manual) has made an excellent work and all you need is time and...coffee

Quote:
Originally Posted by Ottibald1963 View Post
@MakMan

Exellent Work and Job, Manos...your MaGUI Final working awesome...well done!
Greets to Greece

Regarts, Ottibald
thank you very much Ottibald

Greets to Austria too

Quote:
Originally Posted by GT182 View Post
This would be great in SH5..... if possible.
hi GT182,

...sh5 ? what is this ? (....never mind i remembered what it is)
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Old 12-09-10, 02:19 PM   #356
Victor Schutze
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Thank you Makman!

That's exactly what I needed!
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Old 01-15-11, 02:46 PM   #357
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Hello to those reading this post. I find myself amazed by this mod but there is one thing that i can not comprehend. How can I manage to use Karamazovnew's ACM or H.sie ACM and not this one? I swear to God it seems I am unable to understand it without a proper tutorial for Magui Final for I want to use LSH + Magui Final. What "X" and "S" means, how do I take the range without the stadimeter, the AOB and Speed at diferrent zooms?
Please help!
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Old 01-17-11, 01:33 AM   #358
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Quote:
Originally Posted by bybyx View Post
Hello to those reading this post. I find myself amazed by this mod but there is one thing that i can not comprehend. How can I manage to use Karamazovnew's ACM or H.sie ACM and not this one? I swear to God it seems I am unable to understand it without a proper tutorial for Magui Final for I want to use LSH + Magui Final. What "X" and "S" means, how do I take the range without the stadimeter, the AOB and Speed at diferrent zooms?
Please help!
hello Bybyx,

the rings are not working with any different procedure than the one you allready know . all you need to know (or remember) is at what zoom level the rings are setted to work . everything you need to know is written on the readsme texts .for the scope's marks look at ''Manos Optics'' texts and for the 'x' at the tutorial called ''the 'broken' TDC methods-Perfect Shots''
the 's' is showing you the tsrget's speed

also look here,it is from earlier version ,but maybe will help you : http://www.subsim.com/radioroom/show...6&postcount=79

bye
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Old 01-27-11, 09:25 AM   #359
von faust
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Quote:
Originally Posted by makman94 View Post
Attack Scope with AOB rings showing :

Great MOD !!! but I have a doubt.
I have read all post and "Read me" but cause of my bad English I don't undestand something.
Whith this AOB rings it's possible determinate distance, AOB and speed of the target like OLC MOD ? There is not a graduate scale il the lens

Thanks

EDIT: I'm sorry, I've found only now the "Manos Optics.txt" in compressed documentation, is this the correct istruction to use the AOB ring correct ?

Last edited by von faust; 01-27-11 at 09:42 AM.
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Old 01-28-11, 03:11 PM   #360
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I just had the pleasure of taking the final version for a spin. And I love the work you put in. It is one quite rounded up GUI. From the comparability patches to the feel of the dials and buttons!

But without having to read wall of the thread, lemme just ask: Will this work with the Widescreen MaGui? The WS is quite an achievement so if possible i don't want to give up on it!
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