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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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![]() whats a fast 90. You got my attention. |
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#77 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep, works.
Not quite as intuitive, cos you can't see the dials, but tell the annoying officer who pops up in the periscope your bearing, AOB, range and speed and it is a fast 90. AOB changes to reflect your periscope bearing. Again, you cannot see this diredctly. But I have checked. Change your bearing, then check the AOB, you will see it has changed to reflect the new AOB. |
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#78 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 1
Uploads: 0
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Damn this is weird. I'm new to this sim and none of it is making sense. To return to the initial query, I have it set to auto and can't get any feeling for how to target
Mostly my torpedoes miss, but I have had one hit. Heres some of the problems: Sometimes the torpedoes leave the boat on the same bearing of the boat Sometimes they leave the boat at an angle The gizmo for choosing the range of the target seems to have no options except match the shape of the ship - you move the mouse up and the overlaid image matches the target. But there seems to be no control over waterline or bridge roof height. Consequently the range to target never seems to change -- I thought this sim would be interesting, but it does not seem to behave in any kind of intuitive manner. Surely dumb torpedoes leave the sub in the direction it is pointing. So why do they go off at an angle if it is in anyway an accurate representation |
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#79 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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"Fast 90" is when you set yourself up at a perfect 90 degree angle, around 800m from the path of travel of your target. Depending on it's speed you'll fire around 10-20 degrees before they reach 0 (depending on their direction of travel).
What's nice about this is three things. 1) range doesn't matter, it's all angles so range cancels out 2) you preset everything in your TDC and don't touch it. Set Range to 800, set AOB to 90, set speed to whatever they are moving at then 3) watch the Gyroangle. It'll read 000 when your periscope is pointing at the proper bearing so that whatever it's pointing at will be hit by the time that part hits 000 bearing from your ship. The torpedo simply swims in a straight line. I'd posted a picture of this kind of attack in the screenshot thread. |
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#80 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Its so easy in auto mode.
Dont get blinded of thos 1,2 .3 dots you se. They are ther just as a reference. Se the lines as a measurement instead. Imagine the lines as a measurment tape whit out the dots and numbers. When the ships line cross yours at same point, let say 2,5 inces or, 2,5 cm (what you prefer), fire the torps. Iol guess we soon will se a mod that converts thos 1,2,3 dot line to a measurement tape
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#81 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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If your like me and Want to use Auto TDC, you have GOT to read this thread: http://www.subsim.com/radioroom/showthread.php?t=165015
Forget lining up the numbered circles, that is old skool. Read the article at: http://www.subsim.com/radioroom/showthread.php?t=165015 Read it a few times, then try it, I almost NEVER miss! Even at ranges over 3000 yards.
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#82 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I haven't given it proper thought but my inkling is that the "1, 2, 3 dots" are not "auto-TDC." Auto-TDC is when you have targeting help on in the difficulty options and you select the "TDC On" option from the XO dialog. The "1, 2, 3 dots" method shows up the same no matter if your difficulty setting is 0% Easy or 100% Real.
If you use the actual Auto-TDC, not the 1, 2, 3 dots, then you can see behavior that is kind of like the old SH3/SH4 method with the green/yellow/red solution triangles and some automatic TDC info entry. Thing is that this method appears to be only partially functional. Not all of the values are auto-entered like they used to in SH3/SH4. If you autopilot as if it was the SH3/SH4 assisted targeting method then I think the speed/AoB isn't entered so you always end up shooting at a mathematically stationary target, thus missing well behind on normal, moving targets. |
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#83 | |
Watch
![]() Join Date: Mar 2007
Location: MA
Posts: 18
Downloads: 40
Uploads: 0
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I wholeheartedly second this motion. A lot of the techniques presented in this thread are useful but it would be nice if the kind Subsim veterans could collaborate on a comprehensive, SH5 dedicated, quadruple Ts thread (Targeting Tips, Tricks, Tutorials). ![]()
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Captain Das Numnutz: Sailing since the days of Silent Hunter 1. AMD Phenom II X4 955 BE, 8GB DDR3, Radeon 6870, Win 8 64-Bit |
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#84 | |
Seaman
![]() Join Date: Feb 2008
Posts: 34
Downloads: 41
Uploads: 0
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edit: In auto the target's speed is showing 0. Last edited by DarthVrooks; 01-15-11 at 05:06 PM. |
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#85 | |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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#86 |
Electrician's Mate
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Don't feel bad. Juat had a target at 800 meters and all four are a dud and the ship turns on a ****ing dime and rams me destroying my sub. Honestly I thought I'd be happy with twos but I'm thinking of just shelving this game after that.
Upon this happening I chucked my mouse down and I guess I broke it. So deffently no more sh5 for me. Go figure. Go out of my way to try and get this game to run and it's been a constant **** show. Maybe I should of took it as a sign not to play this game wit how diffuclt it was to even get it running.
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>Something catchy here< Last edited by Redwake; 10-22-18 at 10:14 PM. |
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#87 | |
Navy Seal
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Sorry about your mouse though...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#88 | |
Electrician's Mate
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>Something catchy here< |
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#89 |
Swabbie
![]() Join Date: May 2008
Posts: 8
Downloads: 14
Uploads: 0
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Hi
in auto-tdc I can´t se the the little 1,2,3-circle method for Torpedo aiming in the attackmap, how do I activate this in wolwes of steele ?? sh5 |
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