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#661 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#662 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Sorry Nozaurio, I got caught up with some things today, and was not able to make up a patch for you. Sadly, I probably won't have time to make one until sunday night.
But, if you want to try to fix it yourself, here is what you have to do. In Goblin, load up the room GR2 files with the corresponding .sim files. And simply select all the lights and needles that are having this problem, and delete the Env mapping controller from them. Again, sorry my friend.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#663 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
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Hey Viking, Love the work you are doing and sorry just to throw this at you with all the other work you are doing.
Im not completly up on the modding side of SH5, But form what I gather is that when Privateer finish's up the hard work he is doing. SH5 wil be open to great things.Depending on what the modder want to get up too ![]() So with the current state of SH5, Im just asking you or maybe some else might help, Can this be done in SH5 now as it stands? Adding in extra food produce. http://www.subsim.com/radioroom/show...=food+supplies Im Just asking here. Beacuse you have a knowledge of the interior. My taking on this, is that only the skin textures of the objects can be changed and objects cant be added in. Or am I wrong? Cheers me man. Keep it real. ![]() |
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#664 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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EgoApocalypse,
I have tried many times to add things to the interior, in several ways. And, so have others, and as it stands right now, there is no economical way to do it. You could add objects by pure hex editing, but that would be incredibly time consuming. Right now, patience is the best tool we have.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#665 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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"Das Realistic Food Mod" lol .. I love the title
![]() That food seems to be imported/stolen from SH5 .. is why my sub is so empty now.. want my bananas back! ![]() |
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#666 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() That's really funny to me, cause the number one object I have tried to add was bananas! ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#667 | |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Cheers for the speedy reply, That puts my mind at rest for now, Keep up the goodwork Steelviking and thanks. Looking forward to the future. ![]() |
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#668 |
The Old Man
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And you know, the next step after getting the food stuffs into the boat?
Make it vanish over time as if concumed, linked to fuel gauge dial. |
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#669 | |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() As indicators of gauges, for now I can survive as found in the future if we will replace it corrected. ![]() ![]() ![]() |
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#670 | |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() When that happens, it will be wonderful to see both internal and external changes of the submarine closer to reality. ![]() ![]() |
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#671 |
Nub
![]() Join Date: May 2009
Posts: 4
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#672 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#673 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Hey Magnum, thanks for grabbing those pics for Ronguild.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#674 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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NIEDRIG (LOW) - SPANNUNG (VOLTAGE) - HOCH (HIGH) + DREHZAHL (RPM) - (that is more or less RPM, note that +/- are position inversely as one would think instinctively) FAHRSTUFEN SCH Fahrstufen Sch. stands for (IMO) Fahrstufen Schalter. Direct translation is Gears changing switch. However, knowing from the U-boats descriptions etc. how relaying was done I guess the closest translation is throttle (power level) switcher. |
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#675 | |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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