SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-15-10, 05:36 PM   #616
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by privateer View Post
@ nazaurio,

Many things can be added or adjusted sooner or later.
Part of the new code I have addresses the 'Bones' needed for animations
of Crew.
Once I can export those?
It's a simple matter to then import new animations to a new GR2 file
using Expotron.

I'm doing all I can to get my grubby little hands on a new system to
be able to run SH5.
Without a newer system?
I can not complete much of what I plan to.
I've mapped out a good deal of the GR2 file format. Found where the bones are located, initial position,rotation, file format revision, file size, crc, art tool info, etc. You know where they are in the files?

EDIT:

sorry that could've been taken the wrong way. I mean I have been mapping them out with hex editor to get specific hex addresses of where things are located in the GR2 files.

Last edited by TheDarkWraith; 10-15-10 at 07:03 PM.
TheDarkWraith is offline   Reply With Quote
Old 10-15-10, 06:01 PM   #617
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Removed for a reason.

Last edited by Madox58; 10-15-10 at 06:24 PM.
  Reply With Quote
Old 10-15-10, 08:15 PM   #618
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by nozaurio View Post
SteelViking see that the generator panel, missing names on this board and would be good to place them under names such as you place it in the gauges.

I found a picture where you can detail some of these indicators, but others do not look good, I appreciate if anyone has information about these names.





- HOCH (HIGH)

- ???????????

- NIEDRIG (LOW)

- (+)

- ???????????

- (-)



Sure nozaurio, I would be happy to redo those labels as soon as we can dig up a good picture for them. They would all be pretty easy to redo.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 10-15-10, 08:28 PM   #619
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by TheDarkWraith View Post
sorry that could've been taken the wrong way. I mean I have been mapping them out with hex editor to get specific hex addresses of where things are located in the GR2 files.
Finding the locations of things in the existing
GR2 files is kind of simple for You and I in Hex.
What changes things is the mobility of the GR2 file
in relationship to SH5 once edited in some fashion.

The CRC is mostly unimportant.
BUT!
Miss a single address pointer?
CTD with no recourse.

So to add a new 3D object let's say.
You have to change many pointer addresses.
  Reply With Quote
Old 10-15-10, 11:17 PM   #620
nozaurio
Planesman
 
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by SteelViking View Post
Sure nozaurio, I would be happy to redo those labels as soon as we can dig up a good picture for them. They would all be pretty easy to redo.
Ok Friend, I have the names ...

He sent a YouTube link in 1.56 minutes you can see this panel with names:





- HOCH (HIGH)

- SPANNUNG (VOLTAGE)

- NIEDRIG (LOW)

- (+)

- DREHZAHL (SPEED)

- (-)

- FAHRSTUTEN SCH (????)

I hope the translation is well...
nozaurio is offline   Reply With Quote
Old 10-16-10, 06:08 PM   #621
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I cannot use this mod as i get stutters in the interior . Asus 5870 card .
THE_MASK is offline   Reply With Quote
Old 10-16-10, 06:10 PM   #622
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
I cannot use this mod as i get stutters in the interior . Asus 5870 card .
it's not really a graphics card issue. Due to all the dials added by the mod it's very CPU intensive. Open up your Task Manager. Click on performance and watch it (mod installed, mod not installed - look at difference).
TheDarkWraith is offline   Reply With Quote
Old 10-16-10, 07:02 PM   #623
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Have to agree with TDW, a 5870 should have no problems at all with this game. Heck I'm using a 4870 overclocked and run the graphics maxed out without any stuttering inside the sub, very few outside as well. I'm using a dual core CPU overclocked to 4.07ghz and it does a really nice job of running the game. Still waiting on a game to force me to 4 core cpu but haven't found one yet. Civilization 5 puts a working on though.

I'm waiting on what the Ati 6800 models performance results turn out to be before I buy another card.
7thSeal is offline   Reply With Quote
Old 10-16-10, 07:06 PM   #624
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by 7thSeal View Post
Civilization 5 puts a working on though.
awesome game. A quad-core with an excellent graphics card (GTX480)makes that game heavenly
TheDarkWraith is offline   Reply With Quote
Old 10-16-10, 07:23 PM   #625
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
A quad-core with an excellent graphics card (GTX480)makes that game heavenly
I would imagine so, you're running the quad around 3.7-3.8ghz if I remember correctly? Mine zips through the turns until late game and then you can tell its taking some time to calculate everything.

Sorry for derailing the thread a bit.
7thSeal is offline   Reply With Quote
Old 10-16-10, 10:49 PM   #626
nozaurio
Planesman
 
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
I cannot use this mod as i get stutters in the interior . Asus 5870 card .
Greetings sober...

What operating system you have installed, is 32 or 64 bit?.
What version of video drivers installed on your system?.

I have a Asus EAH5870, install the drivers provided by ATI and Asus not, go better with ATI ...

Another thing these days to update the video drivers with version 10.8 and did not work well, began to stagger and had to go back to 10.6 which I have worked very well so far, have not tried with the latest 10.9 drivers! .

I recommend you install only the drivers and not the Catalyst, I see that the game flows better without the extra weight that comes with the Catalyst, that way the program or the game takes all the powers of graphical configuration.
I say this because I've tried different ways and I do better with version 10.6 and without the Catalyst ...

This mod works very well and me with antialiasing at 16X with a Samsung T220 monitor (1680 x 1050) Digital

My system:

DP55KG Motherboard.
Intel Core i7-860 2.8GHz LGA 1156 Lynnfield 95W Quad-Core Processor.
CORSAIR DOMINATOR 8GB (4 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory.
Two Western Digital Caviar 750GB 7200 RPM Black WD7501AALS SATA 3.0Gb / s 3.5 "Hard Drive RAID.
Windows 7 Ultimate 64bit OEM.

I hope I explained well, my English is not very good
nozaurio is offline   Reply With Quote
Old 10-17-10, 11:21 PM   #627
nozaurio
Planesman
 
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
Default

We talked about what we can add into the submarine, but we forgot something very important ...






Greetings...
nozaurio is offline   Reply With Quote
Old 10-18-10, 05:45 PM   #628
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Right now?
Things are being thrown into the mix of files that can be intense on some systems.
I'm pretty sure that type issue can be addressed in the future.
Why render the Dials and Gauges in a room your not close enuff to actually view?
If not rendered?
No controllers, shaders, etc, will activate.
System demands will then drop.

There's another way to reduce system demands also.
It only applies to dat files or 3D objects placed in other files.
That is to use one model for any repeated object.
At load time, only the one 3D object gets loaded into memory.
At render?
You get all the objects.

View the SeaFort in GWX for an example.
7 Towers, 1 3D object for every different part to create 7 complete Towers!
  Reply With Quote
Old 10-18-10, 06:17 PM   #629
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

Remember the loo that sank a u-boat?...
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Old 10-18-10, 07:07 PM   #630
nozaurio
Planesman
 
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
Default

Good Detail

nozaurio is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.