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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Meh, firing deck cannons from a surfaced diesel sub at merchant ships just can't compare to tracking an enemy SSN on a waterfall display, classifying it and wire guiding a torpedo to the target.
![]() Besides, there's already an arseload of WWII submarine games on the market, too many to count. It's not everyday you come across a decent modern naval simulator or even an arcadey one at best. The last decent modern naval game (Dangerous Waters) was made around seven years ago. The last WWII submarine game (Silent Hunter V) was released around seven months ago. I think I can say safely that most of the modern naval simulator players are hungry for something- even anything at this stage. |
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