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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Great work!
I just list some things that came to mind while testing this 1. It seemed really heavy at many times, i think because of the shadows 2. The original map was better and clearer 3. interior mod took my lightbulbs away from the sub! I have nvidia card and it has some problems with the interior mod 4. I like the stock heads and the clouds! is it possible to mod these things back manually by jsgme? This will be a great mod, no crashing yet. ![]() |
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#452 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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For a correct representation of the new Brunsbüttel, a dds file is stored, which is loaded only when beginning a new career. Brunsbüttel is no isolated cases, for other ports are those files stored. A new start career is necessary. Greeting thfeu58 |
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#453 |
Black Magic
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I'm just finishing up patch 2 for Magnum Opus. Here's what it entails:
- ability to change map colors and place map back to stock color - fix for missing lights for users with nVidia GPUs - added ability for ships to fire off radio messages when they detect you - added ability for ships to fire off radio messages when sinking/destroyed - added ACSoft's Environment 5.0 fix - added Trevally's tutorials - included the Anti-Lag program for those users who want to try it (if you're having poor fps performance it's a good thing to look into) - ability to set SteelViking's HR or LS shadows or put shadows back to stock - changes to ship's lengths, masts, and drafts (work by Trevally and toniloCoyote) and revised RAOBF graticules for the scopes - changed how you enable a scope mod to be more user friendly. Now you just select the scope mod you need for your aspect ratio - no patches required Patch 2 can only be installed when you are IN PORT. Patch 2 released. See post #1 for details Last edited by TheDarkWraith; 01-09-11 at 07:47 PM. |
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#454 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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I confirm : the Shadow Improvement Mod is the mod causing FPS drop down (tried with a 6_3_3 version, no megamod).
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#455 |
Black Magic
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#456 | ||
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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#457 |
Black Magic
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#458 |
Black Magic
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Just had a CTD when starting a brand new career. I did notice something funny about how it happened. Since I had already finished the tutorial mission it asked me if I wanted to skip the Tutorial. Naturally I said yes. So I went and got my mission orders and then selected start new patrol. Now usually as soon as you click the start new patrol you get the loading screen for a little while and then you are on your uboat. This didn't happen this time
![]() I deleted the career (it was a brand new one) and started a new career. This time as soon as I was in the bunker I saved my game and exited the game. Restarted the game and reloaded my newly saved career. Went and got my mission orders and selected start the new patrol and got the loading screen and no CTD. So be warned - when starting a new career and you elect to skip the tutorial save career, exit game, restart game, reload newly created career to avoid a CTD ![]() |
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#459 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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My framerates are at a steady 40 fps (including the d3d_antilag101). I'm perfectly satisfied with performance now with this Mod activated through JSGME - completely flawless and smoooooooth. My rig runs SH5 rather fine even without this Mod but considering all Mods being activated I always get really outstanding performance. Tweak it to your taste in the included .cfg file. I really can't see why not everyone should use this one!? Should eliminate a major part of all discussions about fps:es and give everyone a very nice experience playing SH5. The SH5 doesn't need any higher fps to run perfectly. At least not for me. (The d3d_antilag101 is said to work with other games too but so far I haven't tried it with other games). If there are any doubts I can assure it's worth giving it a try! ![]() For those who would like to try, download here: http://www.filefront.com/user/BadgerFinn // |
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#460 | |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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@TDW: man....... thank you!!! ![]()
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![]() Last edited by James Cook; 01-10-11 at 01:56 AM. Reason: p.s.: IRAI is nutcracking bitch, yeah! thought i was tough, but, ehrm... |
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#461 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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This is important because even if you dont get ctd right away, you will later. Also funny stuff happens, like allied air raid on the harbour which will ctd ur game no matter what, missing parts from the harbour, allied ships with german flags etc. So save/load or end patrol is mandatory if is no loading screen after leaving bunker. |
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#462 |
Sailor man
![]() Join Date: Mar 2007
Location: HUNGARY/FARMOS
Posts: 43
Downloads: 467
Uploads: 0
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6_3_4 and MEGA-MOD???
HI,
The other MODs in 6_3_4 are compatble with the current Mega-Mod??? ![]() Regards, DonZorro
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Bastiano Coimbra de la Coronilla y Azevedo... ![]() ![]() |
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#463 | |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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- with SIM : from 1 to 12 fps ![]() - without SIM : from 70 to > 100 ! ![]() |
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#464 |
Nub
![]() Join Date: Jan 2009
Location: The Netherlands
Posts: 4
Downloads: 127
Uploads: 0
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Great mod!!!
Only problem I have got is the fact that my crew now sometimes speak english!! I have installed my game with german voices. It seems your mod adds some dialog, but only in english. |
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#465 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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