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Old 01-09-11, 03:38 PM   #1
TheDarkWraith
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Quote:
Originally Posted by antier View Post
Installed today the Magnum Opus v0.0.2 by TheDarkWraith (with patch)...

FPS are dramatically down to 10 instead of 90 with all "classical" mods installed (included TDW NewUis 6_2_3) !

Something is going wrong for me with this MegaMod ! But impossible to say where is located the problem

Edit : 8 Go Ram, intel Core Extreme QX9650, ATI 5870, Vista 64,...
I have SteelViking's high resolution shadow improvement mod enabled in it. That's probably why. I'll be releasing another patch here soon that will provide more options
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Old 01-09-11, 04:49 PM   #2
Poacher886
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OK, i've had a good bash at this now by starting my first campaign. Because i've not played SH5 until now, i cant compare it to original, but now i've got a feel fo the difference in controls to SH3/4 i think its great!!

I have everything maxed out both in game and via Nvidia control panel, and @1920x1200 res im getting approx 45-80+Fps (depending on where im at) with my Q9550@3950 and GTX570, so yea its all smooth for me!

I have a couple of niggling issues and a few questions.....

1. PLease..PLEASE, stop the man saying "Were in shallow waters sir" every 1-2min for the entire duration from Keil to North sea entrance!!!, I know were in shallow waters, because i decided to go there!! and the flashing shallow water icon is more than sufficient. If like me you play at least 2hours of real time travel each day, it becomes game destroying.

2. As suggested by others, i think the campaign tonnage expectency is to high and should be reduced.....to coincide with a more realistic amount of encounters with the enemy. i.e reduced to real levels!

I also have a few questions....

1. Luckily, i have'nt encountered the enemy yet as i have not the faintest idea on how to find its range / speed....despite all the manual TDC dials, there does'nt seem to be the option to use a Stadimeter / speed solution as per SH3/4 ???

2. I notice (unbeliveably) you dont get assigned a U-boat number when starting a campaign, however, i did spot one top left of the Captins log page (I think), is this your doing?, im guessing there random? and thanks if this is the case.

3. I notice when talking with the crew, that some dialog is locked out and red. i.e The radio man has the option of being asked "Try to catch some news on the radio", which would be great if it worked.

Apart from the said issues/questions all is great for me so far with no crashes either.

Thanks
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Old 01-09-11, 05:18 PM   #3
BigBANGtheory
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I am seeing the rear splash/spray effect on the back of the conning tower instead of behind the propellors. I am not sure if this is by design I am not used to seeing it there and thought it worth mentioning.

FPS rate looked fairly normal to me, I do not use the DX9 framerate tweak as yet.
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Old 01-09-11, 05:36 PM   #4
panosrxo
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One question regarding radio messages:
I received one, coming from a ship saying it lost a propeler. The message gives the location of the ship. If I go there, will I find it??
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Old 01-09-11, 05:48 PM   #5
Chrisi078
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when starting a mission or career, I still ended up on the desktop with no error meltung
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Old 01-09-11, 06:20 PM   #6
marleymen
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@TDW How about adding to "Magnus Opus" Critical Hits Mod (for Torpedos and Deck gun) ?

Take a look:

http://www.subsim.com/radioroom/show...=critical+hits

http://www.subsim.com/radioroom/show...=critical+hits

And another request, A fistfull of emblems.

And a question, wich files should I delete to return to original NavMap? I don´t like how it looks. Thanks.

Thanks for your patience
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Old 01-09-11, 06:47 PM   #7
Rongel
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Great work!

I just list some things that came to mind while testing this

1. It seemed really heavy at many times, i think because of the shadows
2. The original map was better and clearer
3. interior mod took my lightbulbs away from the sub! I have nvidia card and it has some problems with the interior mod
4. I like the stock heads and the clouds! is it possible to mod these things back manually by jsgme?

This will be a great mod, no crashing yet.
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Old 01-11-11, 01:34 PM   #8
oscar19681
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Quote:
Originally Posted by Chrisi078 View Post
when starting a mission or career, I still ended up on the desktop with no error meltung
same here.
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Old 01-09-11, 05:47 PM   #9
col_Kurtz
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I`m on the crash course!

So... this is really surprised me Almost... almost! This is Brunstbuttel, am I right? So where is it exactly. Oh my God...
I passed this way... I`m not sure how many times (Opus Magnum Mod of course) and I see it the first time! Previously, I had a collision with another ship. Harbour Pilot failed this time. After loading the game from autosave plotted new course and I see it...





Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_1.0

Anybody noticed that?
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Old 01-09-11, 06:49 PM   #10
thfeu58
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Quote:
Originally Posted by col_Kurtz View Post
So... this is really surprised me Almost... almost! This is Brunstbuttel, am I right? So where is it exactly. Oh my God...
I passed this way... I`m not sure how many times (Opus Magnum Mod of course) and I see it the first time! Previously, I had a collision with another ship. Harbour Pilot failed this time. After loading the game from autosave plotted new course and I see it...





Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_1.0

Anybody noticed that?
Have you started to install the Magnum_Opus a new career, or only load a previously saved game?
For a correct representation of the new Brunsbüttel, a dds file is stored, which is loaded only when beginning a new career.
Brunsbüttel is no isolated cases, for other ports are those files stored. A new start career is necessary.

Greeting
thfeu58
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Old 01-09-11, 07:28 PM   #11
TheDarkWraith
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I'm just finishing up patch 2 for Magnum Opus. Here's what it entails:

- ability to change map colors and place map back to stock color
- fix for missing lights for users with nVidia GPUs
- added ability for ships to fire off radio messages when they detect you
- added ability for ships to fire off radio messages when sinking/destroyed
- added ACSoft's Environment 5.0 fix
- added Trevally's tutorials
- included the Anti-Lag program for those users who want to try it (if you're having poor fps performance it's a good thing to look into)
- ability to set SteelViking's HR or LS shadows or put shadows back to stock
- changes to ship's lengths, masts, and drafts (work by Trevally and toniloCoyote) and revised RAOBF graticules for the scopes
- changed how you enable a scope mod to be more user friendly. Now you just select the scope mod you need for your aspect ratio - no patches required

Patch 2 can only be installed when you are IN PORT.

Patch 2 released. See post #1 for details

Last edited by TheDarkWraith; 01-09-11 at 07:47 PM.
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Old 01-10-11, 06:01 AM   #12
col_Kurtz
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Quote:
Originally Posted by thfeu58 View Post
Have you started to install the Magnum_Opus a new career, or only load a previously saved game?
For a correct representation of the new Brunsbüttel, a dds file is stored, which is loaded only when beginning a new career.
Brunsbüttel is no isolated cases, for other ports are those files stored. A new start career is necessary.

Greeting
thfeu58
Whoops... Ok. But earlier I did the same. Start from the saved game. Ok, I will this new way. Start from begin.
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Old 01-10-11, 06:12 AM   #13
Schütze
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Mightyfine crew alt. faces
http://www.subsim.com/radioroom/show...163591&page=21

I notice that stock faces are incorporated in Magnus Opus but does that mean you could enable the option alternative faces in the Mega Mod? IMHO the alternative faces reflects a realistic german sub-crew than a 50+ Navigator and an eye-patched 1 WO.

A lots of CTD could be tracked to the "Improved Shadows" mod depending on your computer settings and graphic card. I suppose NVIDIA-users is a victim of this. I used "Improved Shadows" and experienced CTD as early as when uploading.
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Old 01-11-11, 12:47 PM   #14
oscar19681
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I dont understand how to install the patch. can someone help me out please?
Do i need to put the stuff in the patch in the mod enablers as wel? I,m puzzeled.
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Old 01-09-11, 07:49 PM   #15
antier
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Quote:
Originally Posted by TheDarkWraith View Post
I have SteelViking's high resolution shadow improvement mod enabled in it. That's probably why. I'll be releasing another patch here soon that will provide more options
I confirm : the Shadow Improvement Mod is the mod causing FPS drop down (tried with a 6_3_3 version, no megamod).
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