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Old 01-05-11, 12:26 PM   #16
sandbag69
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Does this mean we could finally have Hunt Class Destroyers in SH5 from SH3 as well as more merchants?
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Old 01-05-11, 12:54 PM   #17
TheDarkWraith
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the OP never responded to requests to share this exporter with the community
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Old 01-05-11, 08:09 PM   #18
Seeadler
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Quote:
Originally Posted by TheDarkWraith View Post
the OP never responded to requests to share this exporter with the community
Maybe he runs in the same issue as others who develop GR2 stuff on base of the Granny SDK, the license regulations by RAD Game Tools.

We use at the company also a GR2 Exporter for 3DSMax2010, extended by our MaxScript devs to the needs of our industrial simulations. This exporter I can use to export models for my own pleasure and include them in SH5, but a public release of this plugin or the content created with it is prohibited by the user license.

As far as I know, the same issue stops Obsidian Entertainment for further public releases of their Neverwinter Nights 2 GR2 exporter called Expotron plugin.
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Old 01-05-11, 10:59 PM   #19
Hartmann
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In other words, Ubi make a modable game , but closed to import/exports thinking in future DLC, but now , with the game death , this legal limitation is a big problem
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Old 01-06-11, 12:24 AM   #20
gimpy117
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what if we send our models to you for exportation?
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Old 01-06-11, 02:54 AM   #21
KarlKoch
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Seeadler wrote that, too:

Quote:
Originally Posted by Seeadler View Post
[...] or the content created with it is prohibited by the user license.
[...]
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Old 01-06-11, 08:36 AM   #22
Seeadler
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Quote:
Originally Posted by gimpy117 View Post
what if we send our models to you for exportation?
The license we have is company- and product-related.
In the exported content, license information is embedded.

It can be that RAD Game Tools offers other licensing models, for example to allow public content with the GR2 tools. But that must be regulated by Ubisoft if they want to allow modding in this area.
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