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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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Does this mean we could finally have Hunt Class Destroyers in SH5 from SH3 as well as more merchants?
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#17 |
Black Magic
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the OP never responded to requests to share this exporter with the community
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#18 | |
Pacific Aces Dev Team
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We use at the company also a GR2 Exporter for 3DSMax2010, extended by our MaxScript devs to the needs of our industrial simulations. This exporter I can use to export models for my own pleasure and include them in SH5, but a public release of this plugin or the content created with it is prohibited by the user license. As far as I know, the same issue stops Obsidian Entertainment for further public releases of their Neverwinter Nights 2 GR2 exporter called Expotron plugin. |
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#19 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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In other words, Ubi make a modable game , but closed to import/exports thinking in future DLC, but now , with the game death , this legal limitation is a big problem
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#20 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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what if we send our models to you for exportation?
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Member of the Subsim Zombie Army |
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#21 |
Stowaway
Posts: n/a
Downloads:
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#22 |
Pacific Aces Dev Team
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The license we have is company- and product-related.
In the exported content, license information is embedded. It can be that RAD Game Tools offers other licensing models, for example to allow public content with the GR2 tools. But that must be regulated by Ubisoft if they want to allow modding in this area. |
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