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Old 01-05-11, 01:03 AM   #11
makman94
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Join Date: Jul 2008
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hello to all involved,

if you want to make the job right ,you have:

step 1: first to adjust the angular angle and set it at the value that fov=38 degrees at x1,5 zoom. that will be the minimum zoom level and of course next zoom level will be x6 [note:step 1 can be skipped and proceed to step 2 if you don't want a scope with fov=38 degrees]

step 2: next(very important) , you have to see and copy the vertical scale that sh5 is producing at x1,5 zoom (this scale is showing the degrees). now, becuase Reaper and later TDW have used the Karamazovnew's rings that means that scales must calibrated to work with Kara's rings becuase Kara didn't want to use the degrees at aob rings but mils(i know that becuase i was the one who showed and explained to him how to make the proper adjustments for his optics). in order to achieve this you have to create a new vertical scale and place your '10' at exactly where the 5,71 degrees are on sh5's hardcode scale (the why is not at the moment to be explained).
once , you place your '10' at your new vertical scale just built the rest of it accordinally. the horizontal scale must be EXACTLY the same with vertical scale (there is no excuse for not be the same...if it isn't ,,,it is just wrong !) . and don't double the numbers at horizontal scale,...just make it as the vertical scale , and count the whole observed length .the vertical line of scope when locked on target doesn't 'pass' always from the middle of ship as this is turning from its one axis...this is happening only at the situation that aob=90 degrees)

step 3:next(very important) ,you need a ship with correct length and mast values in order to test the rings .most of ships's values are wrong and all the people that say ''do not trust the rec manual'' are absolutely right. you have to measure ,by your own, a ship ! ToniloCoyote's is the most correct method to get the ship's lengths (bravo ToniloCoyote) .once you are sure about ship's length ...proceed to determine its mast.create a single mission(totally calm water) with the ship stationary(very close to our boat ,at 0 degrees bearing, showing all of its hull...yes,aob=90)) and take a photo of it through scope ...open the photo with a graphic programm and count the pixels of its length and the pixels of its mast from waterline .(this is necessery to be done so becuase the .sims files for each ship determines how much deep the ship will 'sit' in water)
then true mast = (true length x mast's pixels)/length's pixels

after all these you will have a ship with correct length and mast values and you will be ready to test your rings .just have in mind that there are some tiny inaccuracies at the rings itselfs .

ps: ps: happy new year to every subsimer with health and smiles !
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