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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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![]() Quote:
Many of the GWX modders (may their tribe frutify!) write here, so they can give you the technical details... For me: 1) a far more realistic range of merchant and naval targets. 2) much fuller, interesting home harbors. 3) harder-to-sink targets, requiring more thought and precision 4) a deck gun that doesn't sink BBs with four shots 5) airplanes that actually kill you 6) widespread mining 7) "real" events scripted into the game -- Battles of Narvik, for example 8) 650+ plus page manual that is nearly an encyclopedia the U-boat war 9) all done by dedicated volunteers who don't charge a dime. I could go on, but I would run out of breath.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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