![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
|
![]() Quote:
Inspired by older salts in other threads, my policy is to go to the assigned area for 7-10 days. After that, I flip a coin to decide whether to return to base or push on. Where to push on? Coin flip decides if I stay in area another week or go somewhere else. Where else is determined by successive coin flips. I know that is capricious, and it does sometimes lead to long, fruitless patrols, but I would imagine many commanders felt their orders capricious -- and long, fruitless patrols were the norm, not the exception. By the way, I aim to stay out 45 days per patrol. I generally start heading back to camp around day 35-38, depending on where I am. As for fuel, it isn't a scarce commodity. If you cruise at around 8 knots, sprinting only when tactics demand it, you will probably have at least 40% fuel left when you get home. I have done 55-60 day patrols many times and come home with a third of a tank. So, by all means, turn limited fuel on. It's an easy bump in realism.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
|
![]() |
![]() |
|
|