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#4 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Stop the rain! mod by Rubini
Hello everybody,
The "problem" with this mod by Rubini: it change scene.dat file. But each one have different scene.dat, example me: I have the one from MEP 3.0, the environment from Makman94. For every environment mod is an other scene.dat closely combinated with his own Env folder. The (future) solutions from h.Sie and Stiebler looks like more independent from scene.dat. I say "looks like" because inside scene.dat are parameters for random change for rain, wind and fog. [EnvSim>Wind>WindSpeedChangeSpeed, EnvSim>Fog>FogChangeSpeed, Rain>RandomWind>ChangeTimeMin / ChangeTimeMax / RandomWindSpeedVariationSpeed, Rain>RainIntensityChangeSpeed] Yoriyn-Edition looks like independent from scene.dat: For a given scene.dat, the weather will change 3 times faster, that's all. But I have a question, too: never mind what we have in the beginning of the 3 Campaign files? [Mission] Title= MissionType=0 MissionDataType=1 Year=1939 Month=1 Day=1 Hour=12 Minute=0 Fog=1 FogRand=0 Clouds=1 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=4.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 Briefing= Any way, is very difficult to compare feed-back from users, because of variety and personalisation of scene.dat, Env folder and campaign files (??) Finally, if I remember well, Stiebler noticed that very high time compression gives erratic changes in weather. In my system, 2048 time compression gives me faster bad weather (game time, of course). Thank you , hope all that can help little bit..... ![]() (sorry for basic English) |
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