SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-26-10, 02:17 PM   #16
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

I still employ one, simply as an act of faith that some day he'll earn his keep. I just never to seem to have the sort of luck where he is needed; it's either KIA outright or not injured at all.
__________________
K-61 is offline   Reply With Quote
Old 11-26-10, 06:00 PM   #17
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by DanWilkie View Post
.I'd been trying to sneak into Portsmouth in 1941 :\
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 11-27-10, 06:23 AM   #18
Yoriyn
Planesman
 
Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
Default

__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5.
Patrol 1 - at sea : 5 ships - 10095 BRT

My filefront mods link
To Battle Station order mod for SH3 and more
Yoriyn is offline   Reply With Quote
Old 11-27-10, 04:03 PM   #19
Matador.es
Chief
 
Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
Default

No offense jimbuna....
Matador.es is offline   Reply With Quote
Old 11-28-10, 01:06 PM   #20
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,678
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Matador.es View Post
No offense jimbuna....
Absolutely none taken
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-03-10, 07:00 PM   #21
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Usually when you get slammed hard you hear "man down on the deck", its almost relieving when you hear "medic!!!" instead. Have seen putting a medic or officer with medic qualification helps things go a little faster, though its not fast enough that he'll likely be able to be on his feet during the remainder of the engagement. Only scenario that I can remember actually needing a CPO Medic was when an officer was wounded, without the medic in the compartment he didn't seem to recover at all, or might have been 1 hp a day; after several hours w/o the medic he'd gone nowhere.

Normally I'll make either/both the sonar and radioman medics, since having the radioist skill is completely useless. Though ironically that compartment seems to be the one that either gets hit first or takes the most damage and casualties.
Tessa is offline   Reply With Quote
Old 12-03-10, 08:10 PM   #22
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Tessa View Post

Normally I'll make either/both the sonar and radioman medics, since having the radioist skill is completely useless. Though ironically that compartment seems to be the one that either gets hit first or takes the most damage and casualties.
But that's useless. Your Petty Officers can only have one qualification that actually works in the game. Yes, you can give them "eye candy" qualifications, but only the top one "works."

And the "sparky" skill does work... and (while it makes no sense) having a second sparks in the radio room does, as far as I can see, increase hydrophone efficiency.

If I give the medic qualification, it is only for "realism" purposes. And then only to a very junior petty officer. Never an officer.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 12-04-10, 05:21 AM   #23
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by desirableroasted View Post
But that's useless. Your Petty Officers can only have one qualification that actually works in the game. Yes, you can give them "eye candy" qualifications, but only the top one "works."

And the "sparky" skill does work... and (while it makes no sense) having a second sparks in the radio room does, as far as I can see, increase hydrophone efficiency.

If I give the medic qualification, it is only for "realism" purposes. And then only to a very junior petty officer. Never an officer.
My medic is usually either the radioman or the sonarman himself, I don't bother giving either the radio skill in the first place. I never count on the sonarman to do his job when the stakes are high, operating it yourself you can get right down to business and monitor the warships above; instead of getting intermittent reports of merchant contacts which are irrelevant when you've got 3 DD's overhead trying to pin you down. It's no more difficult to operate the ships propulsion or steering from the sonar room than the command room.
Tessa is offline   Reply With Quote
Old 12-04-10, 05:36 AM   #24
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Tessa View Post
My medic is usually either the radioman or the sonarman himself, I don't bother giving either the radio skill in the first place. I never count on the sonarman to do his job when the stakes are high,
One way to play it... you could also, for the same reason, do away with watchmen, since you will always see further than they do.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.