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-   -   Medic on board? (https://www.subsim.com/radioroom/showthread.php?t=177384)

Matador.es 11-25-10 10:32 AM

Medic on board?
 
What is the in game effect on having a medic amongst one of your petty officers? Is it just good to have one in RL, or does it have any positive influence in the game?

its a kind of waste to have a madic on board while it does not have an effect, i might consider an extra torpedo officer instead.

Sailor Steve 11-25-10 10:40 AM

If you have a wounded man the medic will heal him if placed in the same compartment. Many of us here have never seen a wounded crewman, so whether he is necessary is questionable.

Yoriyn 11-25-10 10:44 AM

I was thinking they are used to let a crew rest quicker.

Sailor Steve 11-25-10 10:50 AM

That was discussed in another thread not too long ago, and someone stated that the medic didn't help with crew resting. I don't know, and I don't remember what thread it was, so I can't say for sure. That said, I do have a medic in my enlisted crew's compartment just in case, and the PO's and enlisted seem to rest at about the same rate.

Herr-Berbunch 11-25-10 10:52 AM

Like Steve said, place him in the same compartment as wounded men and they'll heal quicker - I usually leave him in the forward quarters and transfer the men there. Those that haven't seen a wounded crewman are lucky - although nowadays me seeing them are few and far between - it's either live or die, no time for fannying around with injuries :DL

Jimbuna 11-25-10 01:05 PM

The added value of a medic qualification is not that great because there is an equal chance a crew member will be killed instead of being wounded....this is the last qualification I go for.

Yoriyn 11-25-10 01:33 PM

Quotation from SH3 manual page 22:

The basic stats of each crew member are:
• Morale (blue bar).
• Fatigue (yellow/red bar).
• Health (visible only when crewmember is wounded).
Warrant Officers and Officers can be qualified in the following areas:
• Torpedoes.
• Gunner.
• Flak.
• Watch.
• Command.
• Communication and Sensors.
• Engines.
• Damage Control.
• Medic.
Using specialized crew in specific compartments will increase crew efficiency in
those compartments.
While Warrant Officers are allowed only one qualification, Officers are allowed up
to three qualifications depending on their rank.

So medic should help increase fatigue.

Matador.es 11-25-10 02:33 PM

I think thats a solid answer. I will leave it for the last qual to give.

Thanks!

Herr-Berbunch 11-25-10 02:43 PM

There's an SH3 manual? :doh:

Yoriyn 11-25-10 02:52 PM

You can find manual in documentation folder in your Silent Hunter installation.

Gargamel 11-25-10 10:46 PM

Quote:

Originally Posted by Sailor Steve (Post 1541505)
I Many of us here have never seen a wounded crewman, so whether he is necessary is questionable.

I had one few days ago during my DC'ing when I tried to return through Gibraltar. But he really didn't last long, neither did everybody else. It was obvious he was injured and not dead, something to do with the bandaid on him, but he died so shortly after from the next wasserbomben (boom boom), that I don't remember what I saw but it was different from dead.

DanWilkie 11-26-10 07:23 AM

My medic saved the lives of four of my crewmen yesterday when I was a tad too slow to dive in the channel and opened up, wounding four of my deck crew.

They all survived, not that it did them much good as it wasn't long after that I got completely trapped, I'd been trying to sneak into Portsmouth in 1941 :\

irish1958 11-26-10 09:29 AM

The Medic is an unfinished portion of the game. He does have a slight effect on recovery time of the wounded crew in the same compartment, but it is minuscule.

Matador.es 11-26-10 10:09 AM

Quote:

Originally Posted by irish1958 (Post 1541999)
The Medic is an unfinished portion of the game. He does have a slight effect on recovery time of the wounded crew in the same compartment, but it is minuscule.

Ahh, and this is an assumption or a sollid fact since it must be written "in de code" somewere?

Jimbuna 11-26-10 02:01 PM

Quote:

Originally Posted by Matador.es (Post 1542021)
Ahh, and this is an assumption or a sollid fact since it must be written "in de code" somewere?

Put it down to experience brought about by being involved in modding, coupled with hundreds if not thousands of hours testing.

If you want to interrogate the code simply ask Ubisoft for a copy of the SDK.


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