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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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I got it after playing with it in Academy.
The S-mark wasn't visible in the tutorial videos. |
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#302 |
Navy Seal
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Makman, thank you so much for adding the color filter (to the 'scopes)! I'm able to see a little better in the dark now.
![]() ![]() Last edited by krashkart; 11-12-10 at 05:44 AM. |
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#303 | ||
Hellas
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in my opinion, there is no need for this complexity for finding the speed mark. all ,someone, have to do is to see what is happening when rings are at their start positions.at this positions the 100 of outer ring (translated to target's length=100 m....=100/1852 nmiles) is matched with the 100 of inner ring (translated to 100 seconds...=100/3600 hours), so target's speed(when rings are at their start positions) must be (100/1852)/(100/3600)=3600/1852=1.944 knots so , we just put a scratch on outer ring(when rings are at their start positions) that is showing us the number 1.944 to the inner ring and thats it. certainly (with a quick glance) you are absolutely right with the procedure there but ,as i said,imo there is no need for such complexity for this theme (speed mark) a tiny point about the formula at the link : this formula is for creating the marks for x6 zoom ring (not for x1,5). also, just for sharing,you can use a simplier formula for finding the marks on x6 ring (if we assume that starter zoom is x1,5),this one : markabove90= 4 x arctan(mast/range) where range=(number on ring)x100 but whatever formula Joegrudman(the author of the tool) used ...the scales are indeed not 100% acurate done...they have some inaccuracies but not so critical to worth the effort for someone to sit down and correct them.it needs a lot (and i mean....a lot) of patience ,carefull and...time .if i was the creator i would had use the last (simplier) formula but that is what i would have done.maybe Joegrudman used the other one...i don't know. Quote:
Krashkart,....at the final version you will be able to choose between green,red and yellow filters for scopes and binoculars .BUT this will be done before game's launch and the filters will be permanetely installed on scopes
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#304 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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@Makman94: You are right. The formula is probably overkill. And on second thougt, not very helpfull. I just didn't know how deep Sabretwo was looking for an answer.
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My site downloads: https://ricojansen.nl/downloads |
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#305 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gorgeous mod Makman.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#306 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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Great mod, makes the hunt and the sim more realistic,thanks.
"Don't rejoice in his defeat, you men For though the world stood up and stopped the bastard, the bitch that bore him, is in heat again..." |
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#307 | ||
Hellas
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#308 |
Hellas
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hello to all ,
the Final version of MaGui is out ! check the first post for details enjoy
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#309 | |
Argentinian Skipper
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![]() ![]() ![]() ![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#310 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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Thanks
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#311 |
Formerly Kpt. Hess
Join Date: Sep 2008
Location: 39.20 nmi from U 9
Posts: 54
Downloads: 261
Uploads: 0
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Just wanted to drop by and say THANK YOU for this great GUI mod! Especially the Widescreen version has become very useful for me since I am running at a 16:9 resolution (1920x1080). SH3 together with GWX and your mod makes a wonderful combination with a great overall atmosphere that I would not want do miss.
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#312 | |
Silent Hunter
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Wondeful news, you´ve released ! ![]() In my opinion MaGUI it´s the best GUI MOD !!!! ![]() ![]() ![]() makman, please check E-Mail ! ![]() Best regards, Magic ![]() |
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#313 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
Posts: 75
Downloads: 87
Uploads: 0
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Yeah this mod rocks Makeman awesome work Thanks!!!!!
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#314 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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Hello Marman 94, Fantastic news....I am going to download it after posting.
I also thing it is a great GUI mod and Thank you very much for all the work you have put in to constantly improved your mod ![]() Amitiés Borgneface
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#315 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
Posts: 75
Downloads: 87
Uploads: 0
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Hi Makman,
is it possible to associate the dials panel to a key on the keyboard? Thanks in advance |
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