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Old 11-11-10, 10:49 PM   #46
Gargamel
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Originally Posted by frau kaleun View Post
Yep, in the game's basic.cfg file:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

Change it to NEUTRAL=0 and there should be no reward or penalty for sinking a neutral ship.
SH3C keeps rolling this back to original settings?

Where can I find the basic.cfg that SH3C uses?
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Old 11-11-10, 10:54 PM   #47
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Originally Posted by Hans Uberman View Post
I remember one time, I was south of Florida, and spotted a schooner. I was probably within visual of him, but still a good distance away. I decided to let the fellow be, as it was probably just some foolhardy person out for a cruise.

By the time he was out of sight, aircraft came storming my way. I dove, waited two to three hours, and then surfaced. Who was back in sight, and heading the opposite direction of his original heading? (In the direction I last was headed) The schooner! I proceeded on my way again, and was attacked by more aircraft. Again, I dove and later, checked with a periscope before surfacing. Who was there? You guessed it. I proceeded to fill the boat with 20mm rounds and wasn't bothered by aircraft again.

The moral of the story? Some schooners are just stupid joes out for a joyride, during time of war, and others are overly-patriotic fellows who will rat you out, and make it their mission in life to hound you. They need to be dealt with!
^
It was author Ernest Hemingway in the schooner! The Civil Air Patrol was also employed to hunt U-Boats along the U.S. coastline. Can you imagine dropping a bomb out the side door of a Piper Cub onto a U-Boat?
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Old 11-12-10, 09:30 AM   #48
frau kaleun
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Originally Posted by Gargamel View Post
SH3C keeps rolling this back to original settings?

Where can I find the basic.cfg that SH3C uses?
AFAIK SH3 Commander makes no changes to this part of the basic.cfg unless you've set it up to do so.

GWX alters some things in that section of the basic.cfg, for instance the renown for reaching your patrol grid and then completing 24 hours there is changed to 0 by GWX, but I've manually edited the stock values for those back in.

What I posted above was copy/pasted from my edited version, an unedited GWX version would be different. Commander has never overwritten that part of my basic.cfg, only the parts I've told it to overwrite. So if you've made edits and something else is undoing them I'm not sure how that's happening.
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Old 11-12-10, 07:27 PM   #49
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Quote:
Originally Posted by Hans Uberman View Post
I remember one time, I was south of Florida, and spotted a schooner. I was probably within visual of him, but still a good distance away. I decided to let the fellow be, as it was probably just some foolhardy person out for a cruise.

By the time he was out of sight, aircraft came storming my way. I dove, waited two to three hours, and then surfaced. Who was back in sight, and heading the opposite direction of his original heading? (In the direction I last was headed) The schooner! I proceeded on my way again, and was attacked by more aircraft. Again, I dove and later, checked with a periscope before surfacing. Who was there? You guessed it. I proceeded to fill the boat with 20mm rounds and wasn't bothered by aircraft again.

The moral of the story? Some schooners are just stupid joes out for a joyride, during time of war, and others are overly-patriotic fellows who will rat you out, and make it their mission in life to hound you. They need to be dealt with!
Ernest Hemingway got the US Government to subsidize his fishing trips in the Carribean by calling them Uboat Hunting Expiditions.
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Old 11-12-10, 08:22 PM   #50
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Originally Posted by frau kaleun View Post
AFAIK SH3 Commander makes no changes to this part of the basic.cfg unless you've set it up to do so.

GWX alters some things in that section of the basic.cfg, for instance the renown for reaching your patrol grid and then completing 24 hours there is changed to 0 by GWX, but I've manually edited the stock values for those back in.

What I posted above was copy/pasted from my edited version, an unedited GWX version would be different. Commander has never overwritten that part of my basic.cfg, only the parts I've told it to overwrite. So if you've made edits and something else is undoing them I'm not sure how that's happening.
Think I fixed it, wasn't hitting rollback before exiting SH3C. But I wont know till I end this patrol, but the file i edited still exists, which is an improvement! TY again
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Old 11-12-10, 09:53 PM   #51
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Think I fixed it, wasn't hitting rollback before exiting SH3C. But I wont know till I end this patrol, but the file i edited still exists, which is an improvement! TY again
If you want to make selected "manual" edits to certain files but not overwrite them completely, you might take a look at the "static settings.cfg" file included in your SH3 Commander install.

IIRC there are instructions for how to use it at the top of the file - it's not that complicated, I know because I figured it out.

Basically it will let you tell Commander to overwrite selected sections of various files each time you load the game through Commander, without overwriting the entire files in question. You can also specify date ranges for the overwrites to take effect (or not).

It's a very cool tool, I'm starting to use it to make all my "manual" edits since they all get rolled back when I exit the game (and reloaded when I restart the game) and it keeps them all in one easy to find place when I want to look at them or change something.
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Old 11-12-10, 10:38 PM   #52
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O.O

Awesome. TYVM. Again.
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Old 11-12-10, 10:49 PM   #53
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O.O

Awesome. TYVM. Again.
Seriously, SH3 Commander is your friend. The amount of "grunt work" you can set it up to do for you is amazing once you really start to look at all the possibilities.

Also in case you haven't used it yet, there is an Automatic Rollback option in Commander so you don't have to roll anything back manually when you exit. I recommend using it especially if you're going to be playing around with enabling/disabling mods in JSGME. It can eliminate a whole host of problems you might run into if you forget to roll things back and then start modding/editing files in between playing sessions.
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Old 11-13-10, 09:40 PM   #54
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Originally Posted by frau kaleun View Post
Seriously, SH3 Commander is your friend. The amount of "grunt work" you can set it up to do for you is amazing once you really start to look at all the possibilities.

Also in case you haven't used it yet, there is an Automatic Rollback option in Commander so you don't have to roll anything back manually when you exit. I recommend using it especially if you're going to be playing around with enabling/disabling mods in JSGME. It can eliminate a whole host of problems you might run into if you forget to roll things back and then start modding/editing files in between playing sessions.
Is it advisable to do a rollback and uninstall all the JSGME mods to edit this basic.cfg file for the renoun ?
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Old 11-14-10, 09:50 AM   #55
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Is it advisable to do a rollback and uninstall all the JSGME mods to edit this basic.cfg file for the renoun ?
As far as adding the renown awards back into the game - you can do that manual edit any time. AFAIK the edit will not conflict with any other mods you may have installed.

BUT if you do the manual edit to the game file and then enable a mod that overwrites your edited basic.cfg file, you will lose the renown rewards you put back in UNLESS the version of the basic.cfg that the mod puts into the game also includes them.

And if you have something set up in Commander to overwrite the game's basic.cfg file each time you load the game, and it doesn't include the edited renown awards, they won't be in effect when you are playing. But I don't think there's anything in Commander that overwrites the basic.cfg in that way unless you have gone in and set it up to do that.

You just have to remember that if you manually edit the basic.cfg currently in your game folder, and then let another mod you use overwrite your edited version, you will lose the manual edits you made unless the mod also includes them.
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Old 01-19-11, 04:25 PM   #56
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Default Neutrality Acts and "Cash & Carry"/Lend-Lease

The U.S. supply of munitions to Britain was definitely "sketch" prior to official DoW in December 1941. As far as I'm concerned, at least following passage of Lend-Lease in March 1941, American shipping en route to Britain should be fair game with normal renown points awarded.

But that still leaves U.S. shipping during the "Cash & Carry" period of early war, i.e., 11/39 to 3/41. According to U.S. law prior to Lend-Lease, American civilians were not permitted in "war zones," as defined by Roosevelt's office. The "neutrality zone" originally consisted of 200 miles (~ 320 km) off the U.S. coast but expanded in 1940 to 300 miles (~480 km). Hitler extended the German definition of the "War Zone" in the Atlantic to the east coast of Greenland in 1940. So the whole thing was very sketch, as Roosevelt wanted.

But it is not for us, mere kaleuns, to question the Fuhrer's strict and clear directives in 1939 and repeated through mid-1940 to the Kriegsmarine forbidding U-boat attacks on American shipping in the Atlantic. While Roosevelt was scheming to fight an undeclared hot war in the Atlantic, Germany did not wish to repeat the mistakes of the Great War and mobilize American public opinion to intervention. We must assume that our Leader would greatly frown on sinking of American shipping, at least prior to May 1940 or so.

A very key date is 8/17/1940, when Germany declared a total blockade of Britain and formally warned off all neutral shipping and air travel. Using this date is trickier if you're going to modify the .cfg file because you're getting into geographically-defined belligerence/neutrality.

Maybe easier to stick with timeline-based tweaks to the .cfg file! -1 penalty until May 1940, then 0, then +1 after March 1941.

Last edited by danexpat; 01-19-11 at 04:59 PM. Reason: metric conversion!
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