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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2004
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I just wasted 4 torps on a "Large merchant"
I have W/A targeting.. I also no longer have ext. cam, so I cannot zoom in on the flag.. I just realized I sunk a AXIS merchant.. Its night and foggy.. How am I to tell what nation the ships are?? THANKS |
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#2 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
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Welcome to reality .... basic rule of thumb is, if ya can't ID it, hold yer fire. Foggy, stormy and other low-visibility situations are truly frustrating - but that is part of the Great Game.
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#3 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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There's a mod out there that brightens nationality flags to help, or you can just adjust the monitor's brightness like me
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#4 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
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I got sunk by an english warship because I though they were axis too stormy to see surfaced *boom*
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#5 |
SUBSIM Newsman
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Please use the binoculars more often,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#6 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
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#7 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
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could be worse, you could be the merchant captain.
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#8 |
Bosun
![]() Join Date: May 2010
Location: Periscope Depth
Posts: 66
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Yeah you gotta check the flag. Or just hang out where only British ships hang out...
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#9 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
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Meh, Jan '40 and I've just sunk a neutral parked up in Norwegian fjord, displayed no flag - I even double checked with external cam, no lights, just a couple of guys on some rear guns, now they're paddling back to shore in a life-raft
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#10 |
Stowaway
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You'd be amazed at how easy it is to gauge nationality with a carefully aimed torpedo. Things brighten up immediately!
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#11 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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It's too bad that prize rules can't really be scripted into the game as it was during the days. Pull up next to em, find the contraband and sink a neutral ship and get the right credit for it.
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#12 |
Swabbie
![]() Join Date: Jul 2007
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Am patroling off the west coast of Africa. Detect a line of ships, get into perfect intercept position. There are 3 ships in line. Get within 600 meters, its noon, in between 2 ships flying the Portugese flag, is one flying the flag of Brazil. It also has the elevated lights shining on the flag. When I whip out my handy flag chart it ID's Brazil as Allied (GWX 3.0) so she gets 3 eels. Hope the chart was right and the Brazilian ship was just trying to be sneaky.
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#13 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
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GWX models the changing status of the nations, whilst Brazil is an enemy for a short period (when it got fed up with U-boats sinking its neutral ships!) it is neutral most of the time and the fact that it had its flag lit up usually means neutrallity.
that said as others have pointed out the reown system isn't great when it comes to neutral ships, penalising you sinking ships that would have been sunk in the war without question, neutral ships inside convoys etc so some choose to edit the renown files or even the way the renown is given for neutrals. if want to go that way, there will be plenty of people able to tell you how to do it. |
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#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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![]() Quote:
I simply edit the relevant file, [basic.cfg?] to change the "-1" on the neutral line to "1." Having done so, I am no longer penalized for sinking a neutral. In turn, I do not willy nilly sink any neutrals on sight. If a neutral is sailing independently I do not attack it, even if it appears to be headed to Britain. If it is sailing as part of a belligerent convoy, she's a legitimate target. I feel these restrictions are a fair balance on my part, removing the consequences for sinking neutrals acting in a hostile manner but also allowing me to abide by an honourable code of conduct in respect to neutrals in general. Edit: The file to modify is "basic" and it is found in the data\cfg folder inside your game directory. Near the top of the file you will find the line for neutral; you can edit the file with a basic text editor or word processing file. Don't forget to save the changes before you exit.
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#15 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
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I also follow the basic policy that K-61 spoke of.
In addition, I was a tad short to the OP earlier - was rushed. But think about it - normally in any kind of fog there is no wind - or the fog would very shortly be cleared off. In that situation, the flag even if flown is limp and just hanging down - VERY hard to see and ID. Ditto in any strong wind - either they take it down, or it is whipping so hard it again is hard to see, and in addition has a very good chance to be in tatters soon. Under prize rules, a darkened ship was presumed to be non-neutral as she is obviously trying to be sneaky - a true neutral will be brilliantly lit up with the flag especially lit up whenever she is anywhere near known hostile waters. Act accordingly. |
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