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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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![]() Quote:
The triangle also assumes that you are making calculations for an impact hit; if using magnetic settings those triangles are useless. a 30-60 aob is ideal for magnetics since it increases the surface area that the torpedo travels underneath the target and gives it the longest period of time to rise up to hit the target. Normally you'll aim ~ 1 meter under the draft for a magnetic hit in calm seas, in rough seas that changes to 2-3 meters. If you'll notice in the event cam when the torpedo runs low but is running at a steeper angle (like more than 50 degree) it travels down the keel and you'll watch the eel slowly move upwards until it impact with the target. |
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#2 |
Watch
![]() Join Date: Mar 2010
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Very interesting Desirableroasted and Tessa...there`s a lot of details to learn and that should be on some manual. GWX manual is very complete but I`m not sure if included these details (didn`t read the whole manual).
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#3 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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The green triangle means only that the torpedo will run a straight line (or close) out of the tube. It doesn't take AOB into account, precisely because you may have good reason to shoot at 30-40 AOB (magnetics, as you note). You can get a green triangle at any AOB.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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