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Old 11-07-10, 06:35 PM   #4
desirableroasted
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Quote:
Originally Posted by CherryHarbey View Post
It concerns how "good" your firing solution is on that vessel. Green means the torpedo is going to go straight out of the tube (give or take 5 degrees), amber means that the torpedo will have to make a turn before heading to its target and red means it can't turn enough to hit that vessel given your current heading.
Can I offer a clarification?

1) the green, yellow, amber, and red indicate how much of a turn -- the gyroangle - your torpedo will have to make to turn to the target. Green indicates a pretty straight shot, as Cherry says; red means an almost impossible (or impossible?) shot.

2) But green doesn't mean your firing solution is right. If you are firing an impact torpedo, but on 30 degrees Angle On Bow, your periscope/UZO may show green (because the torpedo can hit the target without turning), but the hit may glance off because of the angle. Nor does it take into account the depth of the torpedo.

3) Morever, the split between green/yellow is not cut in stone, it is just an indicator. You can make successful shots pretty consistently from 350 to 010, even though both of those gyroangles are yellow.

In sum: Green just means your torp doesn't have to go to gymnastics class to hit the ship. But you still need to worry about Angle on Bow, depth, and what pistol you are using.
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